@@ -60,7 +60,7 @@ float getBRDFLookupCharlieSheen(float NdotV, float perceptualRoughness)
}
#endif
-#if defined(SHEEN) && defined(REFLECTION)
+#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
/**
* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
* The blue channel contains DCharlie * VAshikhmin * NdotL as a lokkup table