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CustomShaderNameResolve - Unrecognized Tag Fix

MackeyK24 6 年之前
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ead443131a
共有 2 个文件被更改,包括 0 次插入10 次删除
  1. 0 5
      src/Materials/PBR/pbrBaseMaterial.ts
  2. 0 5
      src/Materials/standardMaterial.ts

+ 0 - 5
src/Materials/PBR/pbrBaseMaterial.ts

@@ -727,11 +727,6 @@ export abstract class PBRBaseMaterial extends PushMaterial {
 
     /**
      * Custom callback helping to override the default shader used in the material.
-     * @param shaderName The default shader name.
-     * @param uniforms The default shader uniforms.
-     * @param uniformBuffers The default shader uniform buffers.
-     * @param samplers The default shader samplers.
-     * @param defines The default shader defines.
      * @returns string - The custom shader name to use for the material
      */
     public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: PBRMaterialDefines) => string;

+ 0 - 5
src/Materials/standardMaterial.ts

@@ -657,11 +657,6 @@ export class StandardMaterial extends PushMaterial {
 
     /**
      * Custom callback helping to override the default shader used in the material.
-     * @param shaderName The default shader name.
-     * @param uniforms The default shader uniforms.
-     * @param uniformBuffers The default shader uniform buffers.
-     * @param samplers The default shader samplers.
-     * @param defines The default shader defines.
      * @returns string - The custom shader name to use for the material
      */
     public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines) => string;