|
@@ -732,209 +732,7 @@ declare module 'babylonjs-viewer/model/viewerModel' {
|
|
}
|
|
}
|
|
|
|
|
|
declare module 'babylonjs-viewer/model/modelAnimation' {
|
|
declare module 'babylonjs-viewer/model/modelAnimation' {
|
|
- import { AnimationGroup, Vector3 } from 'babylonjs';
|
|
|
|
- /**
|
|
|
|
- * Animation play mode enum - is the animation looping or playing once
|
|
|
|
- */
|
|
|
|
- export const enum AnimationPlayMode {
|
|
|
|
- ONCE = 0,
|
|
|
|
- LOOP = 1
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * An enum representing the current state of an animation object
|
|
|
|
- */
|
|
|
|
- export const enum AnimationState {
|
|
|
|
- INIT = 0,
|
|
|
|
- PLAYING = 1,
|
|
|
|
- PAUSED = 2,
|
|
|
|
- STOPPED = 3,
|
|
|
|
- ENDED = 4
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * The different type of easing functions available
|
|
|
|
- */
|
|
|
|
- export const enum EasingFunction {
|
|
|
|
- Linear = 0,
|
|
|
|
- CircleEase = 1,
|
|
|
|
- BackEase = 2,
|
|
|
|
- BounceEase = 3,
|
|
|
|
- CubicEase = 4,
|
|
|
|
- ElasticEase = 5,
|
|
|
|
- ExponentialEase = 6,
|
|
|
|
- PowerEase = 7,
|
|
|
|
- QuadraticEase = 8,
|
|
|
|
- QuarticEase = 9,
|
|
|
|
- QuinticEase = 10,
|
|
|
|
- SineEase = 11
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * Defines a simple animation to be applied to a model (scale).
|
|
|
|
- */
|
|
|
|
- export interface ModelAnimationConfiguration {
|
|
|
|
- /**
|
|
|
|
- * Time of animation, in seconds
|
|
|
|
- */
|
|
|
|
- time: number;
|
|
|
|
- /**
|
|
|
|
- * Scale to apply
|
|
|
|
- */
|
|
|
|
- scaling?: Vector3;
|
|
|
|
- /**
|
|
|
|
- * Easing function to apply
|
|
|
|
- * See SPECTRE.EasingFunction
|
|
|
|
- */
|
|
|
|
- easingFunction?: number;
|
|
|
|
- /**
|
|
|
|
- * An Easing mode to apply to the easing function
|
|
|
|
- * See BABYLON.EasingFunction
|
|
|
|
- */
|
|
|
|
- easingMode?: number;
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * This interface can be implemented to define new types of ModelAnimation objects.
|
|
|
|
- */
|
|
|
|
- export interface IModelAnimation {
|
|
|
|
- /**
|
|
|
|
- * Current animation state (playing, stopped etc')
|
|
|
|
- */
|
|
|
|
- readonly state: AnimationState;
|
|
|
|
- /**
|
|
|
|
- * the name of the animation
|
|
|
|
- */
|
|
|
|
- readonly name: string;
|
|
|
|
- /**
|
|
|
|
- * Get the max numbers of frame available in the animation group
|
|
|
|
- *
|
|
|
|
- * In correlation to an arry, this would be ".length"
|
|
|
|
- */
|
|
|
|
- readonly frames: number;
|
|
|
|
- /**
|
|
|
|
- * Get the current frame playing right now.
|
|
|
|
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
|
|
|
|
- *
|
|
|
|
- * In correlation to an array, this would be the current index
|
|
|
|
- */
|
|
|
|
- readonly currentFrame: number;
|
|
|
|
- /**
|
|
|
|
- * Animation's FPS value
|
|
|
|
- */
|
|
|
|
- readonly fps: number;
|
|
|
|
- /**
|
|
|
|
- * Get or set the animation's speed ration (Frame-to-fps)
|
|
|
|
- */
|
|
|
|
- speedRatio: number;
|
|
|
|
- /**
|
|
|
|
- * Gets or sets the aimation's play mode.
|
|
|
|
- */
|
|
|
|
- playMode: AnimationPlayMode;
|
|
|
|
- /**
|
|
|
|
- * Start the animation
|
|
|
|
- */
|
|
|
|
- start(): any;
|
|
|
|
- /**
|
|
|
|
- * Stop the animation.
|
|
|
|
- * This will fail silently if the animation group is already stopped.
|
|
|
|
- */
|
|
|
|
- stop(): any;
|
|
|
|
- /**
|
|
|
|
- * Pause the animation
|
|
|
|
- * This will fail silently if the animation is not currently playing
|
|
|
|
- */
|
|
|
|
- pause(): any;
|
|
|
|
- /**
|
|
|
|
- * Reset this animation
|
|
|
|
- */
|
|
|
|
- reset(): any;
|
|
|
|
- /**
|
|
|
|
- * Restart the animation
|
|
|
|
- */
|
|
|
|
- restart(): any;
|
|
|
|
- /**
|
|
|
|
- * Go to a specific
|
|
|
|
- * @param frameNumber the frame number to go to
|
|
|
|
- */
|
|
|
|
- goToFrame(frameNumber: number): any;
|
|
|
|
- /**
|
|
|
|
- * Dispose this animation
|
|
|
|
- */
|
|
|
|
- dispose(): any;
|
|
|
|
- }
|
|
|
|
- /**
|
|
|
|
- * The GroupModelAnimation is an implementation of the IModelAnimation interface using BABYLON's
|
|
|
|
- * native GroupAnimation class.
|
|
|
|
- */
|
|
|
|
- export class GroupModelAnimation implements IModelAnimation {
|
|
|
|
- /**
|
|
|
|
- * Create a new GroupModelAnimation object using an AnimationGroup object
|
|
|
|
- * @param _animationGroup The aniamtion group to base the class on
|
|
|
|
- */
|
|
|
|
- constructor(_animationGroup: AnimationGroup);
|
|
|
|
- /**
|
|
|
|
- * Get the animation's name
|
|
|
|
- */
|
|
|
|
- readonly name: string;
|
|
|
|
- /**
|
|
|
|
- * Get the current animation's state
|
|
|
|
- */
|
|
|
|
- readonly state: AnimationState;
|
|
|
|
- /**
|
|
|
|
- * Sets the speed ratio to use for all animations
|
|
|
|
- */
|
|
|
|
- speedRatio: number;
|
|
|
|
- /**
|
|
|
|
- * Get the max numbers of frame available in the animation group
|
|
|
|
- *
|
|
|
|
- * In correlation to an arry, this would be ".length"
|
|
|
|
- */
|
|
|
|
- readonly frames: number;
|
|
|
|
- /**
|
|
|
|
- * Get the current frame playing right now.
|
|
|
|
- * This can be used to poll the frame currently playing (and, for exmaple, display a progress bar with the data)
|
|
|
|
- *
|
|
|
|
- * In correlation to an array, this would be the current index
|
|
|
|
- */
|
|
|
|
- readonly currentFrame: number;
|
|
|
|
- /**
|
|
|
|
- * Get the FPS value of this animation
|
|
|
|
- */
|
|
|
|
- readonly fps: number;
|
|
|
|
- /**
|
|
|
|
- * Set the play mode.
|
|
|
|
- * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
|
|
|
|
- * If the animation is not set, the will be initialized and will wait for the user to start playing it.
|
|
|
|
- */
|
|
|
|
- playMode: AnimationPlayMode;
|
|
|
|
- /**
|
|
|
|
- * Reset the animation group
|
|
|
|
- */
|
|
|
|
- reset(): void;
|
|
|
|
- /**
|
|
|
|
- * Restart the animation group
|
|
|
|
- */
|
|
|
|
- restart(): void;
|
|
|
|
- /**
|
|
|
|
- *
|
|
|
|
- * @param frameNumber Go to a specific frame in the animation
|
|
|
|
- */
|
|
|
|
- goToFrame(frameNumber: number): void;
|
|
|
|
- /**
|
|
|
|
- * Start playing the animation.
|
|
|
|
- */
|
|
|
|
- start(): void;
|
|
|
|
- /**
|
|
|
|
- * Pause the animation
|
|
|
|
- */
|
|
|
|
- pause(): void;
|
|
|
|
- /**
|
|
|
|
- * Stop the animation.
|
|
|
|
- * This will fail silently if the animation group is already stopped.
|
|
|
|
- */
|
|
|
|
- stop(): void;
|
|
|
|
- /**
|
|
|
|
- * Dispose this animation object.
|
|
|
|
- */
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
declare module 'babylonjs-viewer/loader/plugins/loaderPlugin' {
|
|
declare module 'babylonjs-viewer/loader/plugins/loaderPlugin' {
|