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@@ -10,6 +10,7 @@
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- Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh))
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- Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh))
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- Fixed a possible but with the active camera while taking a screenshot [PR](https://github.com/BabylonJS/Babylon.js/pull/701) ([RaananW](https://github.com/RaananW))
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- Fixed a possible but with the active camera while taking a screenshot [PR](https://github.com/BabylonJS/Babylon.js/pull/701) ([RaananW](https://github.com/RaananW))
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- Fixed a bug with worker-collisions and instances [PR](https://github.com/BabylonJS/Babylon.js/pull/705) ([RaananW](https://github.com/RaananW))
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- Fixed a bug with worker-collisions and instances [PR](https://github.com/BabylonJS/Babylon.js/pull/705) ([RaananW](https://github.com/RaananW))
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+ - Fixed a bug with removed meshes and geometries from the worker-cache [PR](https://github.com/BabylonJS/Babylon.js/pull/711) ([RaananW](https://github.com/RaananW))
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- **Breaking changes**
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- **Breaking changes**
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- `Mesh.CreateCylinder()` old signature (without _subdivisions_ parameter) deprecated ([jerome](https://github.com/jbousquie))
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- `Mesh.CreateCylinder()` old signature (without _subdivisions_ parameter) deprecated ([jerome](https://github.com/jbousquie))
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