|
this._bindTextureDirectly(gl.TEXTURE_2D, texture);
|
|
this._bindTextureDirectly(gl.TEXTURE_2D, texture);
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
|
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
|