- Make sure bone matrices are up to date when calling `TransformNode.attachToBone` ([Popov72](https://github.com/Popov72))
- Fix display problem with transparent objects and SSAO2 pipeline (bug in the `GeometryBufferRenderer`) ([Popov72](https://github.com/Popov72))
- Fixed `Sound` not accepting a `TransformNode` as a source for spatial sound ([Poolminer](https://github.com/Poolminer))
+- Fixed an issue with transformation set after physics body was created using cannon.js ([#7928](https://github.com/BabylonJS/Babylon.js/issues/7928)) ([RaananW](https://github.com/RaananW))