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Forgot the u/v offset

Popov72 4 năm trước cách đây
mục cha
commit
e8ee8548da
1 tập tin đã thay đổi với 2 bổ sung0 xóa
  1. 2 0
      src/Materials/Textures/texture.ts

+ 2 - 0
src/Materials/Textures/texture.ts

@@ -500,10 +500,12 @@ export class Texture extends BaseTexture {
             Matrix.TranslationToRef(-this.uRotationCenter, -this.vRotationCenter, -this.wRotationCenter, TmpVectors.Matrix[0]);
             Matrix.TranslationToRef(this.uRotationCenter, this.vRotationCenter, this.wRotationCenter, TmpVectors.Matrix[1]);
             Matrix.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, TmpVectors.Matrix[2]);
+            Matrix.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, TmpVectors.Matrix[3]);
 
             TmpVectors.Matrix[0].multiplyToRef(this._rowGenerationMatrix!, this._cachedTextureMatrix);
             this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[1], this._cachedTextureMatrix);
             this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[2], this._cachedTextureMatrix);
+            this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[3], this._cachedTextureMatrix);
 
             // copy the translation row to the 3rd row of the matrix so that we don't need to update the shaders (which expects the translation to be on the 3rd row)
             this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1);