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@@ -10,6 +10,7 @@
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- Added some utility functions to Vector2/3/4 [PR](https://github.com/BabylonJS/Babylon.js/pull/578) [jahow](https://github.com/jahow)
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- Added some utility functions to Vector2/3/4 [PR](https://github.com/BabylonJS/Babylon.js/pull/578) [jahow](https://github.com/jahow)
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- New rawTexture.update function [robgdl](https://github.com/robgdl)
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- New rawTexture.update function [robgdl](https://github.com/robgdl)
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- Changes to meshes transform baking and added flipFaces [PR](https://github.com/BabylonJS/Babylon.js/pull/579) [jahow](https://github.com/jahow)
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- Changes to meshes transform baking and added flipFaces [PR](https://github.com/BabylonJS/Babylon.js/pull/579) [jahow](https://github.com/jahow)
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- - SerializeMesh serializes a single mesh to be imported with the loader's ImportMesh. [PR](https://github.com/BabylonJS/Babylon.js/pull/583) [RaananW](https://github.com/RaananW) - **Bug fixes**
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+ - SerializeMesh serializes a single mesh to be imported with the loader's ImportMesh. [PR](https://github.com/BabylonJS/Babylon.js/pull/583) [RaananW](https://github.com/RaananW)
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+ - **Bug fixes**
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- Fixing bug with rig cameras positioning [deltakosh](https://github.com/deltakosh)
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- Fixing bug with rig cameras positioning [deltakosh](https://github.com/deltakosh)
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- **Breaking changes**
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- **Breaking changes**
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