David Catuhe 8 éve
szülő
commit
e8ca73d095
34 módosított fájl, 13694 hozzáadás és 13694 törlés
  1. 6820 6820
      dist/preview release/babylon.d.ts
  2. 6820 6820
      dist/preview release/babylon.module.d.ts
  3. 7 7
      dist/preview release/loaders/babylon.glTF1FileLoader.d.ts
  4. 6 6
      dist/preview release/loaders/babylon.glTF2FileLoader.d.ts
  5. 12 12
      dist/preview release/loaders/babylon.glTFFileLoader.d.ts
  6. 1 1
      dist/preview release/loaders/babylon.objFileLoader.d.ts
  7. 1 1
      dist/preview release/loaders/babylon.stlFileLoader.d.ts
  8. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.d.ts
  9. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.d.ts
  10. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.d.ts
  11. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.d.ts
  12. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.d.ts
  13. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.d.ts
  14. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.d.ts
  15. 1 1
      dist/preview release/materialsLibrary/babylon.legacyPbrMaterial.d.ts
  16. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.d.ts
  17. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.d.ts
  18. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.d.ts
  19. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.d.ts
  20. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.d.ts
  21. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.d.ts
  22. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.d.ts
  23. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.d.ts
  24. 1 1
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.d.ts
  25. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.d.ts
  26. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.d.ts
  27. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.d.ts
  28. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.d.ts
  29. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.d.ts
  30. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.d.ts
  31. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.d.ts
  32. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.d.ts
  33. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.d.ts
  34. 1 1
      dist/preview release/serializers/babylon.objSerializer.d.ts

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 6820 - 6820
dist/preview release/babylon.d.ts


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 6820 - 6820
dist/preview release/babylon.module.d.ts


+ 7 - 7
dist/preview release/loaders/babylon.glTF1FileLoader.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     interface IGLTFLoaderData {
         json: Object;
@@ -27,7 +27,7 @@ declare module BABYLON {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Enums
@@ -348,7 +348,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Implementation of the base glTF spec
@@ -377,7 +377,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Utils functions for GLTF
@@ -447,7 +447,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     abstract class GLTFLoaderExtension {
         private _name;
@@ -500,7 +500,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     class GLTFBinaryExtension extends GLTFLoaderExtension {
         private _bin;
@@ -512,7 +512,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
         constructor();

+ 6 - 6
dist/preview release/loaders/babylon.glTF2FileLoader.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     interface IGLTFLoaderData {
         json: Object;
@@ -27,7 +27,7 @@ declare module BABYLON {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * Enums
@@ -279,7 +279,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * glTF File Loader Plugin
@@ -310,7 +310,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * Utils functions for GLTF
@@ -361,7 +361,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     abstract class GLTFLoaderExtension {
         private _name;
@@ -374,7 +374,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     class GLTFMaterialsPbrSpecularGlossinessExtension extends GLTFLoaderExtension {
         constructor();

+ 12 - 12
dist/preview release/loaders/babylon.glTFFileLoader.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     interface IGLTFLoaderData {
         json: Object;
@@ -27,7 +27,7 @@ declare module BABYLON {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Enums
@@ -348,7 +348,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Implementation of the base glTF spec
@@ -377,7 +377,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     /**
     * Utils functions for GLTF
@@ -447,7 +447,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     abstract class GLTFLoaderExtension {
         private _name;
@@ -500,7 +500,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     class GLTFBinaryExtension extends GLTFLoaderExtension {
         private _bin;
@@ -512,7 +512,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF1 {
     class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
         constructor();
@@ -522,7 +522,7 @@ declare module BABYLON.GLTF1 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * Enums
@@ -774,7 +774,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * glTF File Loader Plugin
@@ -805,7 +805,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     /**
     * Utils functions for GLTF
@@ -856,7 +856,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     abstract class GLTFLoaderExtension {
         private _name;
@@ -869,7 +869,7 @@ declare module BABYLON.GLTF2 {
     }
 }
 
-/// <reference path="../../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON.GLTF2 {
     class GLTFMaterialsPbrSpecularGlossinessExtension extends GLTFLoaderExtension {
         constructor();

+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     /**
      * Class reading and parsing the MTL file bundled with the obj file.

+ 1 - 1
dist/preview release/loaders/babylon.stlFileLoader.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class STLFileLoader implements ISceneLoaderPlugin {
         solidPattern: RegExp;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class CellMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class CustomShaderStructure {
         FragmentStore: string;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class FireMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class FurMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class GradientMaterial extends PushMaterial {
         private _maxSimultaneousLights;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     /**
      * The grid materials allows you to wrap any shape with a grid.

+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class LavaMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.legacyPbrMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     /**
      * The Physically based material of BJS.

+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class NormalMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class ShadowOnlyMaterial extends PushMaterial {
         private _worldViewProjectionMatrix;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class SimpleMaterial extends PushMaterial {
         private _diffuseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class SkyMaterial extends PushMaterial {
         luminance: number;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class TerrainMaterial extends PushMaterial {
         private _mixTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class TriPlanarMaterial extends PushMaterial {
         mixTexture: BaseTexture;

+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class WaterMaterial extends PushMaterial {
         renderTargetSize: Vector2;

+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     /**
      * AsciiArtFontTexture is the helper class used to easily create your ascii art font texture.

+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     /**
      * DigitalRainFontTexture is the helper class used to easily create your digital rain font texture.

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class BrickProceduralTexture extends ProceduralTexture {
         private _numberOfBricksHeight;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class CloudProceduralTexture extends ProceduralTexture {
         private _skyColor;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class FireProceduralTexture extends ProceduralTexture {
         private _time;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class GrassProceduralTexture extends ProceduralTexture {
         private _grassColors;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class MarbleProceduralTexture extends ProceduralTexture {
         private _numberOfTilesHeight;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class NormalMapProceduralTexture extends ProceduralTexture {
         private _baseTexture;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class RoadProceduralTexture extends ProceduralTexture {
         private _roadColor;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class StarfieldProceduralTexture extends ProceduralTexture {
         private _time;

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class WoodProceduralTexture extends ProceduralTexture {
         private _ampScale;

+ 1 - 1
dist/preview release/serializers/babylon.objSerializer.d.ts

@@ -1,4 +1,4 @@
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
+
 declare module BABYLON {
     class OBJExport {
         static OBJ(mesh: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;