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vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN, vec3 reflectance0, vec3 reflectance90, float smoothness)
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vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN, vec3 reflectance0, vec3 reflectance90, float smoothness)
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// Schlick fresnel approximation, extended with basic smoothness term so that rough surfaces do not approach reflectance90 at grazing angle
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// Schlick fresnel approximation, extended with basic smoothness term so that rough surfaces do not approach reflectance90 at grazing angle
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@@ -284,4 +286,4 @@ float diffuseBRDF_Burley(float NdotL, float NdotV, float VdotH, float roughness)
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