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@@ -0,0 +1,461 @@
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+module BABYLON {
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+ export class Debug {
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+ public static AxesViewer = class AxesViewer {
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+ _xline = [Vector3.Zero(), Vector3.Zero()];
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+ _yline = [Vector3.Zero(), Vector3.Zero()];
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+ _zline = [Vector3.Zero(), Vector3.Zero()];
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+
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+ _xmesh: Nullable<LinesMesh>;
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+ _ymesh: Nullable<LinesMesh>;
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+ _zmesh: Nullable<LinesMesh>;
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+
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+ public scene: Nullable<Scene>;
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+ public scaleLines = 1;
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+
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+ constructor(scene: Scene, scaleLines = 1) {
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+
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+ this.scaleLines = scaleLines;
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+
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+ this._xmesh = Mesh.CreateLines("xline", this._xline, scene, true);
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+ this._ymesh = Mesh.CreateLines("yline", this._yline, scene, true);
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+ this._zmesh = Mesh.CreateLines("zline", this._zline, scene, true);
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+
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+ this._xmesh.renderingGroupId = 2;
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+ this._ymesh.renderingGroupId = 2;
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+ this._zmesh.renderingGroupId = 2;
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+
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+ this._xmesh.material.checkReadyOnlyOnce = true;
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+ this._xmesh.color = new Color3(1, 0, 0);
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+ this._ymesh.material.checkReadyOnlyOnce = true;
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+ this._ymesh.color = new Color3(0, 1, 0);
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+ this._zmesh.material.checkReadyOnlyOnce = true;
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+ this._zmesh.color = new Color3(0, 0, 1);
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+
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+ this.scene = scene;
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+
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+ }
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+
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+ public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {
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+
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+ var scaleLines = this.scaleLines;
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+
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+ if (this._xmesh) {
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+ this._xmesh.position.copyFrom(position);
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+ }
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+ if (this._ymesh) {
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+ this._ymesh.position.copyFrom(position);
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+ }
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+ if (this._zmesh) {
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+ this._zmesh.position.copyFrom(position);
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+ }
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+
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+ var point2 = this._xline[1];
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+ point2.x = xaxis.x * scaleLines;
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+ point2.y = xaxis.y * scaleLines;
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+ point2.z = xaxis.z * scaleLines;
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+ Mesh.CreateLines("", this._xline, null, false, this._xmesh);
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+
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+ point2 = this._yline[1];
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+ point2.x = yaxis.x * scaleLines;
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+ point2.y = yaxis.y * scaleLines;
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+ point2.z = yaxis.z * scaleLines;
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+ Mesh.CreateLines("", this._yline, null, false, this._ymesh);
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+
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+ point2 = this._zline[1];
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+ point2.x = zaxis.x * scaleLines;
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+ point2.y = zaxis.y * scaleLines;
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+ point2.z = zaxis.z * scaleLines;
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+ Mesh.CreateLines("", this._zline, null, false, this._zmesh);
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+
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+ }
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+
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+ public dispose() {
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+
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+ if (this._xmesh) {
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+ this._xmesh.dispose();
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+ }
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+
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+ if (this._ymesh) {
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+ this._ymesh.dispose();
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+ }
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+
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+ if (this._zmesh) {
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+ this._zmesh.dispose();
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+ }
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+
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+ this._xmesh = null;
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+ this._ymesh = null;
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+ this._zmesh = null;
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+
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+ this.scene = null;
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+ }
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+ }
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+
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+ public static BoneAxesViewer = class BoneAxesViewer extends Debug.AxesViewer {
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+
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+ public mesh: Nullable<Mesh>;
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+ public bone: Nullable<Bone>;
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+
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+ public pos = Vector3.Zero();
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+ public xaxis = Vector3.Zero();
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+ public yaxis = Vector3.Zero();
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+ public zaxis = Vector3.Zero();
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+
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+ constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines = 1) {
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+
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+ super(scene, scaleLines);
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+
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+ this.mesh = mesh;
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+ this.bone = bone;
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+
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+ }
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+
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+ public update(): void {
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+
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+ if (!this.mesh || !this.bone) {
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+ return;
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+ }
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+
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+ var bone = this.bone;
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+ bone.getAbsolutePositionToRef(this.mesh, this.pos);
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+ bone.getDirectionToRef(Axis.X, this.mesh, this.xaxis);
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+ bone.getDirectionToRef(Axis.Y, this.mesh, this.yaxis);
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+ bone.getDirectionToRef(Axis.Z, this.mesh, this.zaxis);
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+
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+ super.update(this.pos, this.xaxis, this.yaxis, this.zaxis);
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+
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+ }
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+
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+ public dispose() {
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+
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+ if (this.mesh) {
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+ this.mesh = null;
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+ this.bone = null;
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+
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+ super.dispose();
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+
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+ }
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+ }
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+
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+ }
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+
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+ public static PhysicsViewer = class PhysicsViewer {
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+
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+ _impostors: Array<Nullable<PhysicsImpostor>> = [];
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+ _meshes: Array<Nullable<AbstractMesh>> = [];
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+ _scene: Nullable<Scene>;
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+ _numMeshes = 0;
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+ _physicsEnginePlugin: Nullable<IPhysicsEnginePlugin>;
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+ _renderFunction: () => void;
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+
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+ _debugBoxMesh: Mesh;
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+ _debugSphereMesh: Mesh;
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+ _debugMaterial: StandardMaterial;
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+
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+ constructor(scene: Scene) {
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+ this._scene = scene || Engine.LastCreatedScene;
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+ let physicEngine = this._scene.getPhysicsEngine();
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+
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+ if (physicEngine) {
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+ this._physicsEnginePlugin = physicEngine.getPhysicsPlugin();
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+ }
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+ }
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+
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+ _updateDebugMeshes(): void {
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+
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+ var plugin = this._physicsEnginePlugin;
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+
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+ for (var i = 0; i < this._numMeshes; i++) {
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+ let impostor = this._impostors[i];
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+
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+ if (!impostor) {
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+ continue;
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+ }
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+
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+ if (impostor.isDisposed) {
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+ this.hideImpostor(this._impostors[i--]);
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+ } else {
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+ let mesh = this._meshes[i];
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+
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+ if (mesh && plugin) {
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+ plugin.syncMeshWithImpostor(mesh, impostor);
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+ }
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+ }
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+ }
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+
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+ }
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+
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+ public showImpostor(impostor: PhysicsImpostor): void {
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+
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+ if (!this._scene) {
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+ return;
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+ }
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+
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+ for (var i = 0; i < this._numMeshes; i++) {
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+ if (this._impostors[i] == impostor) {
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+ return;
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+ }
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+ }
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+
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+ var debugMesh = this._getDebugMesh(impostor, this._scene);
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+
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+ if (debugMesh) {
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+ this._impostors[this._numMeshes] = impostor;
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+ this._meshes[this._numMeshes] = debugMesh;
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+
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+ if (this._numMeshes === 0) {
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+ this._renderFunction = this._updateDebugMeshes.bind(this);
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+ this._scene.registerBeforeRender(this._renderFunction);
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+ }
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+
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+ this._numMeshes++;
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+ }
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+
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+ }
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+
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+ public hideImpostor(impostor: Nullable<PhysicsImpostor>) {
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+
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+ if (!impostor || !this._scene) {
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+ return;
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+ }
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+
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+ var removed = false;
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+
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+ for (var i = 0; i < this._numMeshes; i++) {
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+ if (this._impostors[i] == impostor) {
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+ let mesh = this._meshes[i];
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+
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+ if (!mesh) {
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+ continue;
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+ }
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+
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+ this._scene.removeMesh(mesh);
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+ mesh.dispose();
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+ this._numMeshes--;
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+ if (this._numMeshes > 0) {
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+ this._meshes[i] = this._meshes[this._numMeshes];
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+ this._impostors[i] = this._impostors[this._numMeshes];
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+ this._meshes[this._numMeshes] = null;
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+ this._impostors[this._numMeshes] = null;
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+ } else {
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+ this._meshes[0] = null;
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+ this._impostors[0] = null;
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+ }
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+ removed = true;
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+ break;
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+ }
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+ }
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+
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+ if (removed && this._numMeshes === 0) {
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+ this._scene.unregisterBeforeRender(this._renderFunction);
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+ }
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+
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+ }
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+
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+ _getDebugMaterial(scene: Scene): Material {
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+ if (!this._debugMaterial) {
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+ this._debugMaterial = new StandardMaterial('', scene);
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+ this._debugMaterial.wireframe = true;
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+ }
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+
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+ return this._debugMaterial;
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+ }
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+
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+ _getDebugBoxMesh(scene: Scene): AbstractMesh {
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+ if (!this._debugBoxMesh) {
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+ this._debugBoxMesh = MeshBuilder.CreateBox('physicsBodyBoxViewMesh', { size: 1 }, scene);
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+ this._debugBoxMesh.renderingGroupId = 1;
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+ this._debugBoxMesh.rotationQuaternion = Quaternion.Identity();
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+ this._debugBoxMesh.material = this._getDebugMaterial(scene);
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+ scene.removeMesh(this._debugBoxMesh);
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+ }
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+
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+ return this._debugBoxMesh.createInstance('physicsBodyBoxViewInstance');
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+ }
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+
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+ _getDebugSphereMesh(scene: Scene): AbstractMesh {
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+ if (!this._debugSphereMesh) {
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+ this._debugSphereMesh = MeshBuilder.CreateSphere('physicsBodySphereViewMesh', { diameter: 1 }, scene);
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+ this._debugSphereMesh.renderingGroupId = 1;
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+ this._debugSphereMesh.rotationQuaternion = Quaternion.Identity();
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+ this._debugSphereMesh.material = this._getDebugMaterial(scene);
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+ scene.removeMesh(this._debugSphereMesh);
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+ }
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+
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+ return this._debugSphereMesh.createInstance('physicsBodyBoxViewInstance');
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+ }
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+
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+ _getDebugMesh(impostor: PhysicsImpostor, scene: Scene): Nullable<AbstractMesh> {
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+ var mesh: Nullable<AbstractMesh> = null;
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+
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+ if (impostor.type == PhysicsImpostor.BoxImpostor) {
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+ mesh = this._getDebugBoxMesh(scene);
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+ impostor.getBoxSizeToRef(mesh.scaling);
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+ } else if (impostor.type == PhysicsImpostor.SphereImpostor) {
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+ mesh = this._getDebugSphereMesh(scene);
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+ var radius = impostor.getRadius();
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+ mesh.scaling.x = radius * 2;
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+ mesh.scaling.y = radius * 2;
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+ mesh.scaling.z = radius * 2;
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+ }
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+
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+ return mesh;
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+ }
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+
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+ public dispose() {
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+
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+ for (var i = 0; i < this._numMeshes; i++) {
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+ this.hideImpostor(this._impostors[i]);
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+ }
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+
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+ if (this._debugBoxMesh) {
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+ this._debugBoxMesh.dispose();
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+ }
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+ if (this._debugSphereMesh) {
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+ this._debugSphereMesh.dispose();
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+ }
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+ if (this._debugMaterial) {
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+ this._debugMaterial.dispose();
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+ }
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+
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+ this._impostors.length = 0;
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+ this._scene = null;
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+ this._physicsEnginePlugin = null;
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+
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+ }
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+
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+ }
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+
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+ public static SkeletonViewer = class SkeletonViewer {
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+ public color: Color3 = Color3.White();
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+
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+ _scene: Scene;
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+ _debugLines = new Array<Array<Vector3>>();
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+ _debugMesh: Nullable<LinesMesh>;
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+ _isEnabled = false;
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+ _renderFunction: () => void;
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+
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+ constructor(public skeleton: Skeleton, public mesh: AbstractMesh, scene: Scene, public autoUpdateBonesMatrices = true, public renderingGroupId = 1) {
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+ this._scene = scene;
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+
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+ this.update();
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+
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+ this._renderFunction = this.update.bind(this);
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+ }
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+
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+ public set isEnabled(value: boolean) {
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+ if (this._isEnabled === value) {
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+ return;
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+ }
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+
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+ this._isEnabled = value;
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+
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+ if (value) {
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+ this._scene.registerBeforeRender(this._renderFunction);
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+ } else {
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+ this._scene.unregisterBeforeRender(this._renderFunction);
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+ }
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+ }
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+
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+ public get isEnabled(): boolean {
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+ return this._isEnabled;
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+ }
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+
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+ _getBonePosition(position: Vector3, bone: Bone, meshMat: Matrix, x = 0, y = 0, z = 0): void {
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+ var tmat = Tmp.Matrix[0];
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+ var parentBone = bone.getParent();
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+ tmat.copyFrom(bone.getLocalMatrix());
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+
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+ if (x !== 0 || y !== 0 || z !== 0) {
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+ var tmat2 = Tmp.Matrix[1];
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+ BABYLON.Matrix.IdentityToRef(tmat2);
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+ tmat2.m[12] = x;
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+ tmat2.m[13] = y;
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+ tmat2.m[14] = z;
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+ tmat2.multiplyToRef(tmat, tmat);
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+ }
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+
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+ if (parentBone) {
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+ tmat.multiplyToRef(parentBone.getAbsoluteTransform(), tmat);
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+ }
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+
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+ tmat.multiplyToRef(meshMat, tmat);
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+
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+ position.x = tmat.m[12];
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+ position.y = tmat.m[13];
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+ position.z = tmat.m[14];
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+ }
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+
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+ _getLinesForBonesWithLength(bones: Bone[], meshMat: Matrix): void {
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+ var len = bones.length;
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+ var meshPos = this.mesh.position;
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+ for (var i = 0; i < len; i++) {
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+ var bone = bones[i];
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+ var points = this._debugLines[i];
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+ if (!points) {
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+ points = [Vector3.Zero(), Vector3.Zero()];
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+ this._debugLines[i] = points;
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+ }
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+ this._getBonePosition(points[0], bone, meshMat);
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+ this._getBonePosition(points[1], bone, meshMat, 0, bone.length, 0);
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+ points[0].subtractInPlace(meshPos);
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+ points[1].subtractInPlace(meshPos);
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+ }
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+ }
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+
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+ _getLinesForBonesNoLength(bones: Bone[], meshMat: Matrix): void {
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+ var len = bones.length;
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+ var boneNum = 0;
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+ var meshPos = this.mesh.position;
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+ for (var i = len - 1; i >= 0; i--) {
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+ var childBone = bones[i];
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+ var parentBone = childBone.getParent();
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+ if (!parentBone) {
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+ continue;
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+ }
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+ var points = this._debugLines[boneNum];
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+ if (!points) {
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+ points = [Vector3.Zero(), Vector3.Zero()];
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+ this._debugLines[boneNum] = points;
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+ }
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+ childBone.getAbsolutePositionToRef(this.mesh, points[0]);
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+ parentBone.getAbsolutePositionToRef(this.mesh, points[1]);
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+ points[0].subtractInPlace(meshPos);
|
|
|
+ points[1].subtractInPlace(meshPos);
|
|
|
+ boneNum++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public update() {
|
|
|
+ if (this.autoUpdateBonesMatrices) {
|
|
|
+ this.skeleton.computeAbsoluteTransforms();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.skeleton.bones[0].length === undefined) {
|
|
|
+ this._getLinesForBonesNoLength(this.skeleton.bones, this.mesh.getWorldMatrix());
|
|
|
+ } else {
|
|
|
+ this._getLinesForBonesWithLength(this.skeleton.bones, this.mesh.getWorldMatrix());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!this._debugMesh) {
|
|
|
+ this._debugMesh = BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: null }, this._scene);
|
|
|
+ this._debugMesh.renderingGroupId = this.renderingGroupId;
|
|
|
+ } else {
|
|
|
+ BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: this._debugMesh }, this._scene);
|
|
|
+ }
|
|
|
+ this._debugMesh.position.copyFrom(this.mesh.position);
|
|
|
+ this._debugMesh.color = this.color;
|
|
|
+ }
|
|
|
+
|
|
|
+ public dispose() {
|
|
|
+ if (this._debugMesh) {
|
|
|
+ this.isEnabled = false;
|
|
|
+ this._debugMesh.dispose();
|
|
|
+ this._debugMesh = null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+}
|