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Merge pull request #3501 from RaananW/modules

Missing files for modules
David Catuhe 7 vuotta sitten
vanhempi
commit
e88b437b4b

+ 0 - 1
.gitignore

@@ -26,7 +26,6 @@ serializers/src/**/*.js
 gui/src/**/*.js
 
 # Build results
-[Dd]ebug/
 [Rr]elease/
 x64/
 *_i.c

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 373 - 0
dist/preview release/modules/debug/es6.js


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 139 - 0
dist/preview release/modules/debug/index.d.ts


Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 378 - 0
dist/preview release/modules/debug/index.js


+ 461 - 0
src/Debug/babylon.debugModules.ts

@@ -0,0 +1,461 @@
+module BABYLON {
+    export class Debug {
+        public static AxesViewer = class AxesViewer {
+            _xline = [Vector3.Zero(), Vector3.Zero()];
+            _yline = [Vector3.Zero(), Vector3.Zero()];
+            _zline = [Vector3.Zero(), Vector3.Zero()];
+
+            _xmesh: Nullable<LinesMesh>;
+            _ymesh: Nullable<LinesMesh>;
+            _zmesh: Nullable<LinesMesh>;
+
+            public scene: Nullable<Scene>;
+            public scaleLines = 1;
+
+            constructor(scene: Scene, scaleLines = 1) {
+
+                this.scaleLines = scaleLines;
+
+                this._xmesh = Mesh.CreateLines("xline", this._xline, scene, true);
+                this._ymesh = Mesh.CreateLines("yline", this._yline, scene, true);
+                this._zmesh = Mesh.CreateLines("zline", this._zline, scene, true);
+
+                this._xmesh.renderingGroupId = 2;
+                this._ymesh.renderingGroupId = 2;
+                this._zmesh.renderingGroupId = 2;
+
+                this._xmesh.material.checkReadyOnlyOnce = true;
+                this._xmesh.color = new Color3(1, 0, 0);
+                this._ymesh.material.checkReadyOnlyOnce = true;
+                this._ymesh.color = new Color3(0, 1, 0);
+                this._zmesh.material.checkReadyOnlyOnce = true;
+                this._zmesh.color = new Color3(0, 0, 1);
+
+                this.scene = scene;
+
+            }
+
+            public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {
+
+                var scaleLines = this.scaleLines;
+
+                if (this._xmesh) {
+                    this._xmesh.position.copyFrom(position);
+                }
+                if (this._ymesh) {
+                    this._ymesh.position.copyFrom(position);
+                }
+                if (this._zmesh) {
+                    this._zmesh.position.copyFrom(position);
+                }
+
+                var point2 = this._xline[1];
+                point2.x = xaxis.x * scaleLines;
+                point2.y = xaxis.y * scaleLines;
+                point2.z = xaxis.z * scaleLines;
+                Mesh.CreateLines("", this._xline, null, false, this._xmesh);
+
+                point2 = this._yline[1];
+                point2.x = yaxis.x * scaleLines;
+                point2.y = yaxis.y * scaleLines;
+                point2.z = yaxis.z * scaleLines;
+                Mesh.CreateLines("", this._yline, null, false, this._ymesh);
+
+                point2 = this._zline[1];
+                point2.x = zaxis.x * scaleLines;
+                point2.y = zaxis.y * scaleLines;
+                point2.z = zaxis.z * scaleLines;
+                Mesh.CreateLines("", this._zline, null, false, this._zmesh);
+
+            }
+
+            public dispose() {
+
+                if (this._xmesh) {
+                    this._xmesh.dispose();
+                }
+
+                if (this._ymesh) {
+                    this._ymesh.dispose();
+                }
+
+                if (this._zmesh) {
+                    this._zmesh.dispose();
+                }
+
+                this._xmesh = null;
+                this._ymesh = null;
+                this._zmesh = null;
+
+                this.scene = null;
+            }
+        }
+
+        public static BoneAxesViewer = class BoneAxesViewer extends Debug.AxesViewer {
+
+            public mesh: Nullable<Mesh>;
+            public bone: Nullable<Bone>;
+
+            public pos = Vector3.Zero();
+            public xaxis = Vector3.Zero();
+            public yaxis = Vector3.Zero();
+            public zaxis = Vector3.Zero();
+
+            constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines = 1) {
+
+                super(scene, scaleLines);
+
+                this.mesh = mesh;
+                this.bone = bone;
+
+            }
+
+            public update(): void {
+
+                if (!this.mesh || !this.bone) {
+                    return;
+                }
+
+                var bone = this.bone;
+                bone.getAbsolutePositionToRef(this.mesh, this.pos);
+                bone.getDirectionToRef(Axis.X, this.mesh, this.xaxis);
+                bone.getDirectionToRef(Axis.Y, this.mesh, this.yaxis);
+                bone.getDirectionToRef(Axis.Z, this.mesh, this.zaxis);
+
+                super.update(this.pos, this.xaxis, this.yaxis, this.zaxis);
+
+            }
+
+            public dispose() {
+
+                if (this.mesh) {
+                    this.mesh = null;
+                    this.bone = null;
+
+                    super.dispose();
+
+                }
+            }
+
+        }
+
+        public static PhysicsViewer = class PhysicsViewer {
+
+            _impostors: Array<Nullable<PhysicsImpostor>> = [];
+            _meshes: Array<Nullable<AbstractMesh>> = [];
+            _scene: Nullable<Scene>;
+            _numMeshes = 0;
+            _physicsEnginePlugin: Nullable<IPhysicsEnginePlugin>;
+            _renderFunction: () => void;
+
+            _debugBoxMesh: Mesh;
+            _debugSphereMesh: Mesh;
+            _debugMaterial: StandardMaterial;
+
+            constructor(scene: Scene) {
+                this._scene = scene || Engine.LastCreatedScene;
+                let physicEngine = this._scene.getPhysicsEngine();
+
+                if (physicEngine) {
+                    this._physicsEnginePlugin = physicEngine.getPhysicsPlugin();
+                }
+            }
+
+            _updateDebugMeshes(): void {
+
+                var plugin = this._physicsEnginePlugin;
+
+                for (var i = 0; i < this._numMeshes; i++) {
+                    let impostor = this._impostors[i];
+
+                    if (!impostor) {
+                        continue;
+                    }
+
+                    if (impostor.isDisposed) {
+                        this.hideImpostor(this._impostors[i--]);
+                    } else {
+                        let mesh = this._meshes[i];
+
+                        if (mesh && plugin) {
+                            plugin.syncMeshWithImpostor(mesh, impostor);
+                        }
+                    }
+                }
+
+            }
+
+            public showImpostor(impostor: PhysicsImpostor): void {
+
+                if (!this._scene) {
+                    return;
+                }
+
+                for (var i = 0; i < this._numMeshes; i++) {
+                    if (this._impostors[i] == impostor) {
+                        return;
+                    }
+                }
+
+                var debugMesh = this._getDebugMesh(impostor, this._scene);
+
+                if (debugMesh) {
+                    this._impostors[this._numMeshes] = impostor;
+                    this._meshes[this._numMeshes] = debugMesh;
+
+                    if (this._numMeshes === 0) {
+                        this._renderFunction = this._updateDebugMeshes.bind(this);
+                        this._scene.registerBeforeRender(this._renderFunction);
+                    }
+
+                    this._numMeshes++;
+                }
+
+            }
+
+            public hideImpostor(impostor: Nullable<PhysicsImpostor>) {
+
+                if (!impostor || !this._scene) {
+                    return;
+                }
+
+                var removed = false;
+
+                for (var i = 0; i < this._numMeshes; i++) {
+                    if (this._impostors[i] == impostor) {
+                        let mesh = this._meshes[i];
+
+                        if (!mesh) {
+                            continue;
+                        }
+
+                        this._scene.removeMesh(mesh);
+                        mesh.dispose();
+                        this._numMeshes--;
+                        if (this._numMeshes > 0) {
+                            this._meshes[i] = this._meshes[this._numMeshes];
+                            this._impostors[i] = this._impostors[this._numMeshes];
+                            this._meshes[this._numMeshes] = null;
+                            this._impostors[this._numMeshes] = null;
+                        } else {
+                            this._meshes[0] = null;
+                            this._impostors[0] = null;
+                        }
+                        removed = true;
+                        break;
+                    }
+                }
+
+                if (removed && this._numMeshes === 0) {
+                    this._scene.unregisterBeforeRender(this._renderFunction);
+                }
+
+            }
+
+            _getDebugMaterial(scene: Scene): Material {
+                if (!this._debugMaterial) {
+                    this._debugMaterial = new StandardMaterial('', scene);
+                    this._debugMaterial.wireframe = true;
+                }
+
+                return this._debugMaterial;
+            }
+
+            _getDebugBoxMesh(scene: Scene): AbstractMesh {
+                if (!this._debugBoxMesh) {
+                    this._debugBoxMesh = MeshBuilder.CreateBox('physicsBodyBoxViewMesh', { size: 1 }, scene);
+                    this._debugBoxMesh.renderingGroupId = 1;
+                    this._debugBoxMesh.rotationQuaternion = Quaternion.Identity();
+                    this._debugBoxMesh.material = this._getDebugMaterial(scene);
+                    scene.removeMesh(this._debugBoxMesh);
+                }
+
+                return this._debugBoxMesh.createInstance('physicsBodyBoxViewInstance');
+            }
+
+            _getDebugSphereMesh(scene: Scene): AbstractMesh {
+                if (!this._debugSphereMesh) {
+                    this._debugSphereMesh = MeshBuilder.CreateSphere('physicsBodySphereViewMesh', { diameter: 1 }, scene);
+                    this._debugSphereMesh.renderingGroupId = 1;
+                    this._debugSphereMesh.rotationQuaternion = Quaternion.Identity();
+                    this._debugSphereMesh.material = this._getDebugMaterial(scene);
+                    scene.removeMesh(this._debugSphereMesh);
+                }
+
+                return this._debugSphereMesh.createInstance('physicsBodyBoxViewInstance');
+            }
+
+            _getDebugMesh(impostor: PhysicsImpostor, scene: Scene): Nullable<AbstractMesh> {
+                var mesh: Nullable<AbstractMesh> = null;
+
+                if (impostor.type == PhysicsImpostor.BoxImpostor) {
+                    mesh = this._getDebugBoxMesh(scene);
+                    impostor.getBoxSizeToRef(mesh.scaling);
+                } else if (impostor.type == PhysicsImpostor.SphereImpostor) {
+                    mesh = this._getDebugSphereMesh(scene);
+                    var radius = impostor.getRadius();
+                    mesh.scaling.x = radius * 2;
+                    mesh.scaling.y = radius * 2;
+                    mesh.scaling.z = radius * 2;
+                }
+
+                return mesh;
+            }
+
+            public dispose() {
+
+                for (var i = 0; i < this._numMeshes; i++) {
+                    this.hideImpostor(this._impostors[i]);
+                }
+
+                if (this._debugBoxMesh) {
+                    this._debugBoxMesh.dispose();
+                }
+                if (this._debugSphereMesh) {
+                    this._debugSphereMesh.dispose();
+                }
+                if (this._debugMaterial) {
+                    this._debugMaterial.dispose();
+                }
+
+                this._impostors.length = 0;
+                this._scene = null;
+                this._physicsEnginePlugin = null;
+
+            }
+
+        }
+
+        public static SkeletonViewer = class SkeletonViewer {
+            public color: Color3 = Color3.White();
+
+            _scene: Scene;
+            _debugLines = new Array<Array<Vector3>>();
+            _debugMesh: Nullable<LinesMesh>;
+            _isEnabled = false;
+            _renderFunction: () => void;
+
+            constructor(public skeleton: Skeleton, public mesh: AbstractMesh, scene: Scene, public autoUpdateBonesMatrices = true, public renderingGroupId = 1) {
+                this._scene = scene;
+
+                this.update();
+
+                this._renderFunction = this.update.bind(this);
+            }
+
+            public set isEnabled(value: boolean) {
+                if (this._isEnabled === value) {
+                    return;
+                }
+
+                this._isEnabled = value;
+
+                if (value) {
+                    this._scene.registerBeforeRender(this._renderFunction);
+                } else {
+                    this._scene.unregisterBeforeRender(this._renderFunction);
+                }
+            }
+
+            public get isEnabled(): boolean {
+                return this._isEnabled;
+            }
+
+            _getBonePosition(position: Vector3, bone: Bone, meshMat: Matrix, x = 0, y = 0, z = 0): void {
+                var tmat = Tmp.Matrix[0];
+                var parentBone = bone.getParent();
+                tmat.copyFrom(bone.getLocalMatrix());
+
+                if (x !== 0 || y !== 0 || z !== 0) {
+                    var tmat2 = Tmp.Matrix[1];
+                    BABYLON.Matrix.IdentityToRef(tmat2);
+                    tmat2.m[12] = x;
+                    tmat2.m[13] = y;
+                    tmat2.m[14] = z;
+                    tmat2.multiplyToRef(tmat, tmat);
+                }
+
+                if (parentBone) {
+                    tmat.multiplyToRef(parentBone.getAbsoluteTransform(), tmat);
+                }
+
+                tmat.multiplyToRef(meshMat, tmat);
+
+                position.x = tmat.m[12];
+                position.y = tmat.m[13];
+                position.z = tmat.m[14];
+            }
+
+            _getLinesForBonesWithLength(bones: Bone[], meshMat: Matrix): void {
+                var len = bones.length;
+                var meshPos = this.mesh.position;
+                for (var i = 0; i < len; i++) {
+                    var bone = bones[i];
+                    var points = this._debugLines[i];
+                    if (!points) {
+                        points = [Vector3.Zero(), Vector3.Zero()];
+                        this._debugLines[i] = points;
+                    }
+                    this._getBonePosition(points[0], bone, meshMat);
+                    this._getBonePosition(points[1], bone, meshMat, 0, bone.length, 0);
+                    points[0].subtractInPlace(meshPos);
+                    points[1].subtractInPlace(meshPos);
+                }
+            }
+
+            _getLinesForBonesNoLength(bones: Bone[], meshMat: Matrix): void {
+                var len = bones.length;
+                var boneNum = 0;
+                var meshPos = this.mesh.position;
+                for (var i = len - 1; i >= 0; i--) {
+                    var childBone = bones[i];
+                    var parentBone = childBone.getParent();
+                    if (!parentBone) {
+                        continue;
+                    }
+                    var points = this._debugLines[boneNum];
+                    if (!points) {
+                        points = [Vector3.Zero(), Vector3.Zero()];
+                        this._debugLines[boneNum] = points;
+                    }
+                    childBone.getAbsolutePositionToRef(this.mesh, points[0]);
+                    parentBone.getAbsolutePositionToRef(this.mesh, points[1]);
+                    points[0].subtractInPlace(meshPos);
+                    points[1].subtractInPlace(meshPos);
+                    boneNum++;
+                }
+            }
+
+            public update() {
+                if (this.autoUpdateBonesMatrices) {
+                    this.skeleton.computeAbsoluteTransforms();
+                }
+
+                if (this.skeleton.bones[0].length === undefined) {
+                    this._getLinesForBonesNoLength(this.skeleton.bones, this.mesh.getWorldMatrix());
+                } else {
+                    this._getLinesForBonesWithLength(this.skeleton.bones, this.mesh.getWorldMatrix());
+                }
+
+                if (!this._debugMesh) {
+                    this._debugMesh = BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: null }, this._scene);
+                    this._debugMesh.renderingGroupId = this.renderingGroupId;
+                } else {
+                    BABYLON.MeshBuilder.CreateLineSystem("", { lines: this._debugLines, updatable: true, instance: this._debugMesh }, this._scene);
+                }
+                this._debugMesh.position.copyFrom(this.mesh.position);
+                this._debugMesh.color = this.color;
+            }
+
+            public dispose() {
+                if (this._debugMesh) {
+                    this.isEnabled = false;
+                    this._debugMesh.dispose();
+                    this._debugMesh = null;
+                }
+            }
+        }
+    }
+
+
+}