|
@@ -1,7 +1,6 @@
|
|
|
/// <reference path="../../../dist/preview release/babylon.d.ts"/>
|
|
|
|
|
|
module BABYLON {
|
|
|
- var maxSimultaneousLights = 4;
|
|
|
|
|
|
class TerrainMaterialDefines extends MaterialDefines {
|
|
|
public DIFFUSE = false;
|
|
@@ -26,27 +25,41 @@ module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- export class TerrainMaterial extends Material {
|
|
|
- @serializeAsTexture()
|
|
|
- public mixTexture: BaseTexture;
|
|
|
+ export class TerrainMaterial extends PushMaterial {
|
|
|
+ @serializeAsTexture("mixTexture")
|
|
|
+ private _mixTexture: BaseTexture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
+ public mixTexture: BaseTexture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
+ @serializeAsTexture("diffuseTexture1")
|
|
|
+ private _diffuseTexture1: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
public diffuseTexture1: Texture;
|
|
|
-
|
|
|
- @serializeAsTexture()
|
|
|
+
|
|
|
+ @serializeAsTexture("diffuseTexture2")
|
|
|
+ private _diffuseTexture2: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
public diffuseTexture2: Texture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
+ @serializeAsTexture("diffuseTexture3")
|
|
|
+ private _diffuseTexture3: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
public diffuseTexture3: Texture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
- public bumpTexture1: Texture;
|
|
|
+ @serializeAsTexture("bumpTexture1")
|
|
|
+ private _bumpTexture1: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
+ public bumpTexture1: Texture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
- public bumpTexture2: Texture;
|
|
|
+ @serializeAsTexture("bumpTexture2")
|
|
|
+ private _bumpTexture2: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
+ public bumpTexture2: Texture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
- public bumpTexture3: Texture;
|
|
|
+ @serializeAsTexture("bumpTexture3")
|
|
|
+ private _bumpTexture3: Texture;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
+ public bumpTexture3: Texture;
|
|
|
|
|
|
@serializeAsColor3()
|
|
|
public diffuseColor = new Color3(1, 1, 1);
|
|
@@ -57,22 +70,21 @@ module BABYLON {
|
|
|
@serialize()
|
|
|
public specularPower = 64;
|
|
|
|
|
|
- @serialize()
|
|
|
- public disableLighting = false;
|
|
|
+ @serialize("disableLighting")
|
|
|
+ private _disableLighting = false;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsLightsDirty")
|
|
|
+ public disableLighting: boolean;
|
|
|
|
|
|
- @serialize()
|
|
|
- public maxSimultaneousLights = 4;
|
|
|
+ @serialize("maxSimultaneousLights")
|
|
|
+ private _maxSimultaneousLights = 4;
|
|
|
+ @expandToProperty("_markAllSubMeshesAsLightsDirty")
|
|
|
+ public maxSimultaneousLights: number;
|
|
|
|
|
|
private _worldViewProjectionMatrix = Matrix.Zero();
|
|
|
private _renderId: number;
|
|
|
|
|
|
- private _defines = new TerrainMaterialDefines();
|
|
|
- private _cachedDefines = new TerrainMaterialDefines();
|
|
|
-
|
|
|
constructor(name: string, scene: Scene) {
|
|
|
super(name, scene);
|
|
|
-
|
|
|
- this._cachedDefines.BonesPerMesh = -1;
|
|
|
}
|
|
|
|
|
|
public needAlphaBlending(): boolean {
|
|
@@ -88,156 +100,99 @@ module BABYLON {
|
|
|
}
|
|
|
|
|
|
// Methods
|
|
|
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
|
|
|
- if (!mesh) {
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- if (this._defines.INSTANCES !== useInstances) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
|
|
|
- if (this.checkReadyOnlyOnce) {
|
|
|
- if (this._wasPreviouslyReady) {
|
|
|
+ public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
|
|
|
+ if (this.isFrozen) {
|
|
|
+ if (this._wasPreviouslyReady && subMesh.effect) {
|
|
|
return true;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ if (!subMesh._materialDefines) {
|
|
|
+ subMesh._materialDefines = new TerrainMaterialDefines();
|
|
|
+ }
|
|
|
+
|
|
|
+ var defines = <TerrainMaterialDefines>subMesh._materialDefines;
|
|
|
var scene = this.getScene();
|
|
|
|
|
|
if (!this.checkReadyOnEveryCall) {
|
|
|
if (this._renderId === scene.getRenderId()) {
|
|
|
- if (this._checkCache(scene, mesh, useInstances)) {
|
|
|
- return true;
|
|
|
- }
|
|
|
+ return true;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
var engine = scene.getEngine();
|
|
|
- var needNormals = false;
|
|
|
- var needUVs = false;
|
|
|
-
|
|
|
- this._defines.reset();
|
|
|
-
|
|
|
- // Effect
|
|
|
- if (scene.clipPlane) {
|
|
|
- this._defines.CLIPPLANE = true;
|
|
|
- }
|
|
|
|
|
|
- if (engine.getAlphaTesting()) {
|
|
|
- this._defines.ALPHATEST = true;
|
|
|
- }
|
|
|
-
|
|
|
- // Point size
|
|
|
- if (this.pointsCloud || scene.forcePointsCloud) {
|
|
|
- this._defines.POINTSIZE = true;
|
|
|
- }
|
|
|
-
|
|
|
- // Fog
|
|
|
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
|
|
|
- this._defines.FOG = true;
|
|
|
- }
|
|
|
-
|
|
|
- // Lights
|
|
|
- if (scene.lightsEnabled && !this.disableLighting) {
|
|
|
- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, true, this.maxSimultaneousLights);
|
|
|
- }
|
|
|
-
|
|
|
// Textures
|
|
|
if (scene.texturesEnabled) {
|
|
|
if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
if (!this.mixTexture.isReady()) {
|
|
|
return false;
|
|
|
} else {
|
|
|
- needUVs = true;
|
|
|
- this._defines.DIFFUSE = true;
|
|
|
+ defines._needUVs = true;
|
|
|
+ defines.DIFFUSE = true;
|
|
|
}
|
|
|
}
|
|
|
if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) {
|
|
|
- needUVs = true;
|
|
|
- needNormals = true;
|
|
|
- this._defines.BUMP = true;
|
|
|
+ defines._needUVs = true;
|
|
|
+ defines._needNormals = true;
|
|
|
+ defines.BUMP = true;
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ // Misc.
|
|
|
+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
|
|
|
|
|
|
- // Attribs
|
|
|
- if (mesh) {
|
|
|
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
|
|
|
- this._defines.NORMAL = true;
|
|
|
- }
|
|
|
- if (needUVs) {
|
|
|
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
|
|
|
- this._defines.UV1 = true;
|
|
|
- }
|
|
|
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
|
|
|
- this._defines.UV2 = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
|
|
|
- this._defines.VERTEXCOLOR = true;
|
|
|
-
|
|
|
- if (mesh.hasVertexAlpha) {
|
|
|
- this._defines.VERTEXALPHA = true;
|
|
|
- }
|
|
|
- }
|
|
|
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
|
|
|
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
|
|
|
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
|
|
|
- }
|
|
|
+ // Lights
|
|
|
+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
|
|
|
|
|
|
- // Instances
|
|
|
- if (useInstances) {
|
|
|
- this._defines.INSTANCES = true;
|
|
|
- }
|
|
|
- }
|
|
|
+ // Values that need to be evaluated on every frame
|
|
|
+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
|
|
|
+
|
|
|
+ // Attribs
|
|
|
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
|
|
|
|
|
|
// Get correct effect
|
|
|
- if (!this._defines.isEqual(this._cachedDefines)) {
|
|
|
- this._defines.cloneTo(this._cachedDefines);
|
|
|
-
|
|
|
+ if (defines.isDirty) {
|
|
|
+ defines.markAsProcessed();
|
|
|
scene.resetCachedMaterial();
|
|
|
|
|
|
// Fallbacks
|
|
|
var fallbacks = new EffectFallbacks();
|
|
|
- if (this._defines.FOG) {
|
|
|
+ if (defines.FOG) {
|
|
|
fallbacks.addFallback(1, "FOG");
|
|
|
}
|
|
|
|
|
|
- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
|
|
|
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
|
|
|
|
|
|
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
|
|
|
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
|
|
|
fallbacks.addCPUSkinningFallback(0, mesh);
|
|
|
}
|
|
|
|
|
|
//Attributes
|
|
|
var attribs = [VertexBuffer.PositionKind];
|
|
|
|
|
|
- if (this._defines.NORMAL) {
|
|
|
+ if (defines.NORMAL) {
|
|
|
attribs.push(VertexBuffer.NormalKind);
|
|
|
}
|
|
|
|
|
|
- if (this._defines.UV1) {
|
|
|
+ if (defines.UV1) {
|
|
|
attribs.push(VertexBuffer.UVKind);
|
|
|
}
|
|
|
|
|
|
- if (this._defines.UV2) {
|
|
|
+ if (defines.UV2) {
|
|
|
attribs.push(VertexBuffer.UV2Kind);
|
|
|
}
|
|
|
|
|
|
- if (this._defines.VERTEXCOLOR) {
|
|
|
+ if (defines.VERTEXCOLOR) {
|
|
|
attribs.push(VertexBuffer.ColorKind);
|
|
|
}
|
|
|
|
|
|
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
|
|
|
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
|
|
|
+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
|
|
|
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
|
|
|
|
|
// Legacy browser patch
|
|
|
var shaderName = "terrain";
|
|
|
- var join = this._defines.toString();
|
|
|
+ var join = defines.toString();
|
|
|
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
|
|
|
"vFogInfos", "vFogColor", "pointSize",
|
|
|
"vTextureInfos",
|
|
@@ -250,13 +205,13 @@ module BABYLON {
|
|
|
"bump1Sampler", "bump2Sampler", "bump3Sampler"
|
|
|
];
|
|
|
|
|
|
- MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
|
|
|
+ MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, defines, this.maxSimultaneousLights);
|
|
|
|
|
|
- this._effect = scene.getEngine().createEffect(shaderName,
|
|
|
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName,
|
|
|
attribs, uniforms, samplers,
|
|
|
- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
|
|
|
+ join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }), defines);
|
|
|
}
|
|
|
- if (!this._effect.isReady()) {
|
|
|
+ if (!subMesh.effect.isReady()) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
@@ -266,84 +221,88 @@ module BABYLON {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
- public bindOnlyWorldMatrix(world: Matrix): void {
|
|
|
- this._effect.setMatrix("world", world);
|
|
|
- }
|
|
|
-
|
|
|
- public bind(world: Matrix, mesh?: Mesh): void {
|
|
|
+ public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
|
|
|
var scene = this.getScene();
|
|
|
|
|
|
+ var defines = <TerrainMaterialDefines>subMesh._materialDefines;
|
|
|
+ if (!defines) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var effect = subMesh.effect;
|
|
|
+ this._activeEffect = effect;
|
|
|
+
|
|
|
// Matrices
|
|
|
this.bindOnlyWorldMatrix(world);
|
|
|
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
|
|
|
// Bones
|
|
|
- MaterialHelper.BindBonesParameters(mesh, this._effect);
|
|
|
+ MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
|
|
|
|
|
|
- if (scene.getCachedMaterial() !== this) {
|
|
|
+ if (this._mustRebind(scene, effect)) {
|
|
|
// Textures
|
|
|
if (this.mixTexture) {
|
|
|
- this._effect.setTexture("textureSampler", this.mixTexture);
|
|
|
- this._effect.setFloat2("vTextureInfos", this.mixTexture.coordinatesIndex, this.mixTexture.level);
|
|
|
- this._effect.setMatrix("textureMatrix", this.mixTexture.getTextureMatrix());
|
|
|
+ this._activeEffect.setTexture("textureSampler", this._mixTexture);
|
|
|
+ this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
|
|
|
+ this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
|
|
|
|
|
|
if (StandardMaterial.DiffuseTextureEnabled) {
|
|
|
- if (this.diffuseTexture1) {
|
|
|
- this._effect.setTexture("diffuse1Sampler", this.diffuseTexture1);
|
|
|
- this._effect.setFloat2("diffuse1Infos", this.diffuseTexture1.uScale, this.diffuseTexture1.vScale);
|
|
|
+ if (this._diffuseTexture1) {
|
|
|
+ this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
|
|
|
+ this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
|
|
|
}
|
|
|
- if (this.diffuseTexture2) {
|
|
|
- this._effect.setTexture("diffuse2Sampler", this.diffuseTexture2);
|
|
|
- this._effect.setFloat2("diffuse2Infos", this.diffuseTexture2.uScale, this.diffuseTexture2.vScale);
|
|
|
+ if (this._diffuseTexture2) {
|
|
|
+ this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
|
|
|
+ this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
|
|
|
}
|
|
|
- if (this.diffuseTexture3) {
|
|
|
- this._effect.setTexture("diffuse3Sampler", this.diffuseTexture3);
|
|
|
- this._effect.setFloat2("diffuse3Infos", this.diffuseTexture3.uScale, this.diffuseTexture3.vScale);
|
|
|
+ if (this._diffuseTexture3) {
|
|
|
+ this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
|
|
|
+ this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
|
|
|
- if (this.bumpTexture1) {
|
|
|
- this._effect.setTexture("bump1Sampler", this.bumpTexture1);
|
|
|
+ if (this._bumpTexture1) {
|
|
|
+ this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
|
|
|
}
|
|
|
- if (this.bumpTexture2) {
|
|
|
- this._effect.setTexture("bump2Sampler", this.bumpTexture2);
|
|
|
+ if (this._bumpTexture2) {
|
|
|
+ this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
|
|
|
}
|
|
|
- if (this.bumpTexture3) {
|
|
|
- this._effect.setTexture("bump3Sampler", this.bumpTexture3);
|
|
|
+ if (this._bumpTexture3) {
|
|
|
+ this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
// Clip plane
|
|
|
- MaterialHelper.BindClipPlane(this._effect, scene);
|
|
|
+ MaterialHelper.BindClipPlane(this._activeEffect, scene);
|
|
|
|
|
|
// Point size
|
|
|
if (this.pointsCloud) {
|
|
|
- this._effect.setFloat("pointSize", this.pointSize);
|
|
|
+ this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
|
}
|
|
|
|
|
|
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
|
+ this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
|
}
|
|
|
|
|
|
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
|
+ this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
|
|
|
|
|
- if (this._defines.SPECULARTERM) {
|
|
|
- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
|
|
|
+ if (defines.SPECULARTERM) {
|
|
|
+ this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
|
|
|
}
|
|
|
|
|
|
if (scene.lightsEnabled && !this.disableLighting) {
|
|
|
- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
|
|
|
+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
|
|
|
}
|
|
|
|
|
|
// View
|
|
|
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
|
- this._effect.setMatrix("view", scene.getViewMatrix());
|
|
|
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
|
|
|
}
|
|
|
|
|
|
// Fog
|
|
|
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
|
|
|
+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
|
|
|
|
|
|
- this._afterBind(mesh);
|
|
|
+ this._afterBind(mesh, this._activeEffect);
|
|
|
}
|
|
|
|
|
|
public getAnimatables(): IAnimatable[] {
|