Browse Source

terrain moved to push mode

David Catuhe 8 years ago
parent
commit
e873e503e6
1 changed files with 115 additions and 156 deletions
  1. 115 156
      materialsLibrary/src/terrain/babylon.terrainMaterial.ts

+ 115 - 156
materialsLibrary/src/terrain/babylon.terrainMaterial.ts

@@ -1,7 +1,6 @@
 /// <reference path="../../../dist/preview release/babylon.d.ts"/>
 
 module BABYLON {
-    var maxSimultaneousLights = 4;
 
     class TerrainMaterialDefines extends MaterialDefines {
         public DIFFUSE = false;
@@ -26,27 +25,41 @@ module BABYLON {
         }
     }
 
-    export class TerrainMaterial extends Material {
-        @serializeAsTexture()
-        public mixTexture: BaseTexture;
+    export class TerrainMaterial extends PushMaterial {
+        @serializeAsTexture("mixTexture")
+        private _mixTexture: BaseTexture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
+        public mixTexture: BaseTexture;        
         
-        @serializeAsTexture()
+        @serializeAsTexture("diffuseTexture1")
+        private _diffuseTexture1: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
         public diffuseTexture1: Texture;
-        
-        @serializeAsTexture()
+
+        @serializeAsTexture("diffuseTexture2")
+        private _diffuseTexture2: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
         public diffuseTexture2: Texture;
         
-        @serializeAsTexture()
+        @serializeAsTexture("diffuseTexture3")
+        private _diffuseTexture3: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
         public diffuseTexture3: Texture;
         
-        @serializeAsTexture()
-        public bumpTexture1: Texture;
+        @serializeAsTexture("bumpTexture1")
+        private _bumpTexture1: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
+        public bumpTexture1: Texture;        
         
-        @serializeAsTexture()
-        public bumpTexture2: Texture;
+        @serializeAsTexture("bumpTexture2")
+        private _bumpTexture2: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
+        public bumpTexture2: Texture;        
         
-        @serializeAsTexture()
-        public bumpTexture3: Texture;
+        @serializeAsTexture("bumpTexture3")
+        private _bumpTexture3: Texture;
+        @expandToProperty("_markAllSubMeshesAsTexturesDirty")
+        public bumpTexture3: Texture;   
         
         @serializeAsColor3()
         public diffuseColor = new Color3(1, 1, 1);
@@ -57,22 +70,21 @@ module BABYLON {
         @serialize()
         public specularPower = 64;
         
-        @serialize()
-        public disableLighting = false;
+        @serialize("disableLighting")
+        private _disableLighting = false;
+        @expandToProperty("_markAllSubMeshesAsLightsDirty")
+        public disableLighting: boolean;   
         
-        @serialize()
-        public maxSimultaneousLights = 4;
+        @serialize("maxSimultaneousLights")
+        private _maxSimultaneousLights = 4;
+        @expandToProperty("_markAllSubMeshesAsLightsDirty")
+        public maxSimultaneousLights: number; 
 
         private _worldViewProjectionMatrix = Matrix.Zero();
         private _renderId: number;
 
-        private _defines = new TerrainMaterialDefines();
-        private _cachedDefines = new TerrainMaterialDefines();
-
         constructor(name: string, scene: Scene) {
             super(name, scene);
-
-            this._cachedDefines.BonesPerMesh = -1;
         }
 
         public needAlphaBlending(): boolean {
@@ -88,156 +100,99 @@ module BABYLON {
         }
 
         // Methods   
-        private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
-            if (!mesh) {
-                return true;
-            }
-
-            if (this._defines.INSTANCES !== useInstances) {
-                return false;
-            }
-
-            return false;
-        }
-
-        public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
-            if (this.checkReadyOnlyOnce) {
-                if (this._wasPreviouslyReady) {
+        public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {   
+            if (this.isFrozen) {
+                if (this._wasPreviouslyReady && subMesh.effect) {
                     return true;
                 }
             }
 
+            if (!subMesh._materialDefines) {
+                subMesh._materialDefines = new TerrainMaterialDefines();
+            }
+
+            var defines = <TerrainMaterialDefines>subMesh._materialDefines;
             var scene = this.getScene();
 
             if (!this.checkReadyOnEveryCall) {
                 if (this._renderId === scene.getRenderId()) {
-                    if (this._checkCache(scene, mesh, useInstances)) {
-                        return true;
-                    }
+                    return true;
                 }
             }
 
             var engine = scene.getEngine();
-            var needNormals = false;
-            var needUVs = false;
-
-            this._defines.reset();
-
-            // Effect
-            if (scene.clipPlane) {
-                this._defines.CLIPPLANE = true;
-            }
 
-            if (engine.getAlphaTesting()) {
-                this._defines.ALPHATEST = true;
-            }
-
-            // Point size
-            if (this.pointsCloud || scene.forcePointsCloud) {
-                this._defines.POINTSIZE = true;
-            }
-
-            // Fog
-            if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
-                this._defines.FOG = true;
-            }
-
-            // Lights
-            if (scene.lightsEnabled && !this.disableLighting) {
-                needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, true, this.maxSimultaneousLights);
-            }
-            
             // Textures
             if (scene.texturesEnabled) {
                 if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) {
                     if (!this.mixTexture.isReady()) {
                         return false;
                     } else {
-                        needUVs = true;
-                        this._defines.DIFFUSE = true;
+                        defines._needUVs = true;
+                        defines.DIFFUSE = true;
                     }
                 }
                 if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) {
-                    needUVs = true;
-                    needNormals = true;
-                    this._defines.BUMP = true;
+                    defines._needUVs = true;
+                    defines._needNormals = true;
+                    defines.BUMP = true;
                 }
             }
+            
+            // Misc.
+            MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
 
-            // Attribs
-            if (mesh) {
-                if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
-                    this._defines.NORMAL = true;
-                }
-                if (needUVs) {
-                    if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
-                        this._defines.UV1 = true;
-                    }
-                    if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
-                        this._defines.UV2 = true;
-                    }
-                }
-                if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
-                    this._defines.VERTEXCOLOR = true;
-
-                    if (mesh.hasVertexAlpha) {
-                        this._defines.VERTEXALPHA = true;
-                    }
-                }
-                if (mesh.useBones && mesh.computeBonesUsingShaders) {
-                    this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
-                    this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
-                }
+            // Lights
+            defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
 
-                // Instances
-                if (useInstances) {
-                    this._defines.INSTANCES = true;
-                }
-            }
+            // Values that need to be evaluated on every frame
+            MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
+            
+            // Attribs
+            MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
 
             // Get correct effect      
-            if (!this._defines.isEqual(this._cachedDefines)) {
-                this._defines.cloneTo(this._cachedDefines);
-
+            if (defines.isDirty) {
+                defines.markAsProcessed();
                 scene.resetCachedMaterial();
 
                 // Fallbacks
                 var fallbacks = new EffectFallbacks();             
-                if (this._defines.FOG) {
+                if (defines.FOG) {
                     fallbacks.addFallback(1, "FOG");
                 }
 
-                MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
+                MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
              
-                if (this._defines.NUM_BONE_INFLUENCERS > 0) {
+                if (defines.NUM_BONE_INFLUENCERS > 0) {
                     fallbacks.addCPUSkinningFallback(0, mesh);
                 }
 
                 //Attributes
                 var attribs = [VertexBuffer.PositionKind];
 
-                if (this._defines.NORMAL) {
+                if (defines.NORMAL) {
                     attribs.push(VertexBuffer.NormalKind);
                 }
 
-                if (this._defines.UV1) {
+                if (defines.UV1) {
                     attribs.push(VertexBuffer.UVKind);
                 }
 
-                if (this._defines.UV2) {
+                if (defines.UV2) {
                     attribs.push(VertexBuffer.UV2Kind);
                 }
 
-                if (this._defines.VERTEXCOLOR) {
+                if (defines.VERTEXCOLOR) {
                     attribs.push(VertexBuffer.ColorKind);
                 }
 
-                MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
-                MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
+                MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
+                MaterialHelper.PrepareAttributesForInstances(attribs, defines);
 
                 // Legacy browser patch
                 var shaderName = "terrain";
-                var join = this._defines.toString();
+                var join = defines.toString();
                 var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
                     "vFogInfos", "vFogColor", "pointSize",
                     "vTextureInfos", 
@@ -250,13 +205,13 @@ module BABYLON {
                     "bump1Sampler", "bump2Sampler", "bump3Sampler"
                 ];
                 
-                MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
+                MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, defines, this.maxSimultaneousLights);
                 
-                this._effect = scene.getEngine().createEffect(shaderName,
+                subMesh.setEffect(scene.getEngine().createEffect(shaderName,
                     attribs, uniforms, samplers,
-                    join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
+                    join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }), defines);
             }
-            if (!this._effect.isReady()) {
+            if (!subMesh.effect.isReady()) {
                 return false;
             }
 
@@ -266,84 +221,88 @@ module BABYLON {
             return true;
         }
 
-        public bindOnlyWorldMatrix(world: Matrix): void {
-            this._effect.setMatrix("world", world);
-        }
-
-        public bind(world: Matrix, mesh?: Mesh): void {
+        public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
             var scene = this.getScene();
 
+            var defines = <TerrainMaterialDefines>subMesh._materialDefines;
+            if (!defines) {
+                return;
+            }
+
+            var effect = subMesh.effect;
+            this._activeEffect = effect;
+
             // Matrices        
             this.bindOnlyWorldMatrix(world);
-            this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
+            this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
 
             // Bones
-            MaterialHelper.BindBonesParameters(mesh, this._effect);
+            MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
 
-            if (scene.getCachedMaterial() !== this) {
+            if (this._mustRebind(scene, effect)) {
                 // Textures        
                 if (this.mixTexture) {
-                    this._effect.setTexture("textureSampler", this.mixTexture);
-                    this._effect.setFloat2("vTextureInfos", this.mixTexture.coordinatesIndex, this.mixTexture.level);
-                    this._effect.setMatrix("textureMatrix", this.mixTexture.getTextureMatrix());
+                    this._activeEffect.setTexture("textureSampler", this._mixTexture);
+                    this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
+                    this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
                     
                     if (StandardMaterial.DiffuseTextureEnabled) {
-                        if (this.diffuseTexture1) {
-                            this._effect.setTexture("diffuse1Sampler", this.diffuseTexture1);
-                            this._effect.setFloat2("diffuse1Infos", this.diffuseTexture1.uScale, this.diffuseTexture1.vScale);
+                        if (this._diffuseTexture1) {
+                            this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
+                            this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
                         }
-                        if (this.diffuseTexture2) {
-                            this._effect.setTexture("diffuse2Sampler", this.diffuseTexture2);
-                            this._effect.setFloat2("diffuse2Infos", this.diffuseTexture2.uScale, this.diffuseTexture2.vScale);
+                        if (this._diffuseTexture2) {
+                            this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
+                            this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
                         }
-                        if (this.diffuseTexture3) {
-                            this._effect.setTexture("diffuse3Sampler", this.diffuseTexture3);
-                            this._effect.setFloat2("diffuse3Infos", this.diffuseTexture3.uScale, this.diffuseTexture3.vScale);
+                        if (this._diffuseTexture3) {
+                            this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
+                            this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
                         }
                     }
                     
                     if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
-                        if (this.bumpTexture1) {
-                            this._effect.setTexture("bump1Sampler", this.bumpTexture1);
+                        if (this._bumpTexture1) {
+                            this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
                         }
-                        if (this.bumpTexture2) {
-                            this._effect.setTexture("bump2Sampler", this.bumpTexture2);
+                        if (this._bumpTexture2) {
+                            this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
                         }
-                        if (this.bumpTexture3) {
-                            this._effect.setTexture("bump3Sampler", this.bumpTexture3);
+                        if (this._bumpTexture3) {
+                            this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
                         }
                     }
                 }
                 // Clip plane
-                MaterialHelper.BindClipPlane(this._effect, scene);
+                MaterialHelper.BindClipPlane(this._activeEffect, scene);
 
                 // Point size
                 if (this.pointsCloud) {
-                    this._effect.setFloat("pointSize", this.pointSize);
+                    this._activeEffect.setFloat("pointSize", this.pointSize);
                 }
 
-                this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);                
+                this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);                
             }
 
-            this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
+            this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
             
-            if (this._defines.SPECULARTERM) {
-                this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
+            if (defines.SPECULARTERM) {
+                this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
             }
 
             if (scene.lightsEnabled && !this.disableLighting) {
-                MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
+                MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
             }
 
             // View
             if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
-                this._effect.setMatrix("view", scene.getViewMatrix());
+                this._activeEffect.setMatrix("view", scene.getViewMatrix());
             }
 
             // Fog
-            MaterialHelper.BindFogParameters(scene, mesh, this._effect);
+            MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
 
-            this._afterBind(mesh);
+            this._afterBind(mesh, this._activeEffect);
         }
 
         public getAnimatables(): IAnimatable[] {