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Move code into more appropriate location

Popov72 5 년 전
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e82b6248d1
2개의 변경된 파일1개의 추가작업 그리고 4개의 파일을 삭제
  1. 1 0
      src/Shaders/ShadersInclude/pbrBlockFinalLitComponents.fx
  2. 0 4
      src/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.fx

+ 1 - 0
src/Shaders/ShadersInclude/pbrBlockFinalLitComponents.fx

@@ -39,6 +39,7 @@
 
     finalIrradiance *= surfaceAlbedo.rgb;
     finalIrradiance *= vLightingIntensity.z;
+    finalIrradiance *= aoOut.ambientOcclusionColor;
 #endif
 
 // _____________________________ Specular ________________________________________

+ 0 - 4
src/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.fx

@@ -26,7 +26,3 @@ vec3 ambientOcclusionForDirectDiffuse = aoOut.ambientOcclusionColor;
 
 finalAmbient *= aoOut.ambientOcclusionColor;
 finalDiffuse *= ambientOcclusionForDirectDiffuse;
-
-#if !defined(UNLIT) && defined(REFLECTION)
-finalIrradiance *= aoOut.ambientOcclusionColor;
-#endif