@@ -39,6 +39,7 @@
finalIrradiance *= surfaceAlbedo.rgb;
finalIrradiance *= vLightingIntensity.z;
+ finalIrradiance *= aoOut.ambientOcclusionColor;
#endif
// _____________________________ Specular ________________________________________
@@ -26,7 +26,3 @@ vec3 ambientOcclusionForDirectDiffuse = aoOut.ambientOcclusionColor;
finalAmbient *= aoOut.ambientOcclusionColor;
finalDiffuse *= ambientOcclusionForDirectDiffuse;
-
-#if !defined(UNLIT) && defined(REFLECTION)
-finalIrradiance *= aoOut.ambientOcclusionColor;
-#endif