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Move code into more appropriate location

Popov72 5 years ago
parent
commit
e82b6248d1

+ 1 - 0
src/Shaders/ShadersInclude/pbrBlockFinalLitComponents.fx

@@ -39,6 +39,7 @@
 
     finalIrradiance *= surfaceAlbedo.rgb;
     finalIrradiance *= vLightingIntensity.z;
+    finalIrradiance *= aoOut.ambientOcclusionColor;
 #endif
 
 // _____________________________ Specular ________________________________________

+ 0 - 4
src/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.fx

@@ -26,7 +26,3 @@ vec3 ambientOcclusionForDirectDiffuse = aoOut.ambientOcclusionColor;
 
 finalAmbient *= aoOut.ambientOcclusionColor;
 finalDiffuse *= ambientOcclusionForDirectDiffuse;
-
-#if !defined(UNLIT) && defined(REFLECTION)
-finalIrradiance *= aoOut.ambientOcclusionColor;
-#endif