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Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into master

David Catuhe %!s(int64=4) %!d(string=hai) anos
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e7d703d015

+ 1 - 0
dist/preview release/what's new.md

@@ -88,6 +88,7 @@
 - Fix PrePass bugs with layers ([CraigFeldspar](https://github.com/CraigFeldspar))
 - Fix SSAO2 with PrePass sometimes causing colors brighter than they should be ([CraigFeldspar](https://github.com/CraigFeldspar))
 - Fix PostProcess sharing between cameras/renderTargets, that would create/destroy a texture on every frame ([CraigFeldspar](https://github.com/CraigFeldspar))
+- Fix for DualSense gamepads being incorrectly read as DualShock gamepads ([PolygonalSun](https://github.com/PolygonalSun))
 
 
 ## Breaking changes

+ 1 - 1
src/DeviceInput/deviceInputSystem.ts

@@ -398,7 +398,7 @@ export class DeviceInputSystem implements IDisposable {
      * @returns DeviceType enum value
      */
     private _getGamepadDeviceType(deviceName: string): DeviceType {
-        if (deviceName.indexOf("054c") !== -1) { // DualShock 4 Gamepad
+        if (deviceName.indexOf("054c") !== -1 && deviceName.indexOf("0ce6") === -1) { // DualShock 4 Gamepad
             return DeviceType.DualShock;
         }
         else if (deviceName.indexOf("Xbox One") !== -1 || deviceName.search("Xbox 360") !== -1 || deviceName.search("xinput") !== -1) { // Xbox Gamepad

+ 1 - 1
src/Gamepads/gamepadManager.ts

@@ -170,7 +170,7 @@ export class GamepadManager {
         }
 
         var newGamepad;
-        var dualShock: boolean = ((<string>gamepad.id).search("054c") !== -1);
+        var dualShock: boolean = ((<string>gamepad.id).search("054c") !== -1 && (<string>gamepad.id).search("0ce6") === -1);
         var xboxOne: boolean = ((<string>gamepad.id).search("Xbox One") !== -1);
         if (xboxOne || (<string>gamepad.id).search("Xbox 360") !== -1 || (<string>gamepad.id).search("xinput") !== -1 || (<string>gamepad.id).search("045e") !== -1) {
             newGamepad = new Xbox360Pad(gamepad.id, gamepad.index, gamepad, xboxOne);