David Catuhe 8 anni fa
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dist/preview release/babylon.core.js


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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


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dist/preview release/babylon.max.js


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dist/preview release/babylon.noworker.js


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dist/preview release/what's new.md

@@ -88,6 +88,7 @@ Usefull if a mesh has multiple animations. ([agallouin](https://github.com/AGall
 	- Rendering above transparent surface is now blending correctly
 
 ### Breaking changes
+ - FollowCamera.target was renamed to FollowCamera.lockedTarget to avoid conflicts ([deltakosh](https://github.com/deltakosh)) 
  - Removed legacy shaders support ([deltakosh](https://github.com/deltakosh))
  - Canvas2D: ([nockawa](https://github.com/nockawa))
   - `WorldSpaceCanvas2D`: