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@@ -88,6 +88,7 @@ Usefull if a mesh has multiple animations. ([agallouin](https://github.com/AGall
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- Rendering above transparent surface is now blending correctly
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### Breaking changes
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+ - FollowCamera.target was renamed to FollowCamera.lockedTarget to avoid conflicts ([deltakosh](https://github.com/deltakosh))
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- Removed legacy shaders support ([deltakosh](https://github.com/deltakosh))
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- Canvas2D: ([nockawa](https://github.com/nockawa))
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- `WorldSpaceCanvas2D`:
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