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Avoid possible collision names with normal

Popov72 5 年之前
父節點
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e7549cfd1b
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      src/Shaders/ShadersInclude/shadowMapVertexNormalBias.fx

+ 3 - 3
src/Shaders/ShadersInclude/shadowMapVertexNormalBias.fx

@@ -1,12 +1,12 @@
 // Normal inset Bias.
 #if SM_NORMALBIAS == 1
-    mat3 normalWorldSM = mat3(finalWorld);
+    mat3 normWorldSM = mat3(finalWorld);
 
     #ifdef NONUNIFORMSCALING
-        normalWorldSM = transposeMat3(inverseMat3(normalWorldSM));
+        normWorldSM = transposeMat3(inverseMat3(normWorldSM));
     #endif
 
-    vec3 worldNorSM = normalize(normalWorldSM * normal);
+    vec3 worldNorSM = normalize(normWorldSM * normal);
 
     #if SM_DIRECTIONINLIGHTDATA == 1
         vec3 worldLightDirSM = normalize(-lightDataSM.xyz);