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@@ -389,7 +389,7 @@ var BABYLON;
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if (hardwareInstancedRendering) {
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this._renderWithInstances(subMesh, wireFrame, batch, effect, engine);
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} else {
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- if (batch.renderSelf) {
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+ if (batch.renderSelf[subMesh._id]) {
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// Draw
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this._draw(subMesh, !wireFrame);
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}
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