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Merge pull request #248 from demonixis/master

Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ...
deltakosh 11 anos atrás
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commit
e5d292fd35
2 arquivos alterados com 2 adições e 2 exclusões
  1. 1 1
      Babylon/babylon.scene.js
  2. 1 1
      Babylon/babylon.scene.ts

+ 1 - 1
Babylon/babylon.scene.js

@@ -1183,7 +1183,7 @@
             x = x / this._engine.getHardwareScalingLevel() - viewport.x;
             y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
 
-            return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
+            return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
         };
 
         Scene.prototype._internalPick = function (rayFunction, predicate, fastCheck) {

+ 1 - 1
Babylon/babylon.scene.ts

@@ -1269,7 +1269,7 @@
             x = x / this._engine.getHardwareScalingLevel() - viewport.x;
             y = y / this._engine.getHardwareScalingLevel() - (this._engine.getRenderHeight() - viewport.y - viewport.height);
 
-            return BABYLON.Ray.CreateNew(x, y, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
+            return BABYLON.Ray.CreateNew(x / window.devicePixelRatio, y / window.devicePixelRatio, viewport.width, viewport.height, world ? world : BABYLON.Matrix.Identity(), camera.getViewMatrix(), camera.getProjectionMatrix());
         }
 
         private _internalPick(rayFunction: (world: Matrix) => Ray, predicate: (mesh: AbstractMesh) => boolean, fastCheck?: boolean): PickingInfo {