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@@ -51,6 +51,8 @@
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<script src="add/addnormal.js"></script>
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<script src="add/addwater.js"></script>
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<script src="add/addfur.js"></script>
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+ <script src="add/addterrain.js"></script>
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+ <script src="add/addfire.js"></script>
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<script>
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if (BABYLON.Engine.isSupported()) {
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@@ -85,6 +87,9 @@
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var knot = BABYLON.Mesh.CreateTorusKnot("knot", 10, 3, 128, 64, 2, 3, scene);
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knot.setEnabled(false);
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+ var heightMap = BABYLON.Mesh.CreateGroundFromHeightMap("heightMap", "textures/heightMap.png", 100, 100, 100, 0, 10, scene, false);
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+ heightMap.setEnabled(false);
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+
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// Skybox
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var skybox = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
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var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
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@@ -180,26 +185,9 @@
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water.addToRenderList(shadowCaster2);
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water.addToRenderList(shadowCaster3);
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- var fire = new BABYLON.FireMaterial("fire", scene);
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- fire.diffuseTexture = new BABYLON.Texture("textures/fire/diffuse.png", scene);
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- fire.distortionTexture = new BABYLON.Texture("textures/fire/distortion.png", scene);
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- fire.opacityTexture = new BABYLON.Texture("textures/fire/opacity.png", scene);
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-
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- var terrain = new BABYLON.TerrainMaterial("terrain", scene);
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- terrain.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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- terrain.specularPower = 64;
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- terrain.mixTexture = new BABYLON.Texture("textures/mixMap.png", scene);
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- terrain.diffuseTexture1 = new BABYLON.Texture("textures/grass.png", scene);
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- terrain.diffuseTexture2 = new BABYLON.Texture("textures/rock.png", scene);
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- terrain.diffuseTexture3 = new BABYLON.Texture("textures/floor.png", scene);
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+ var fire = prepareFire();
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- terrain.bumpTexture1 = new BABYLON.Texture("textures/grassn.png", scene);
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- terrain.bumpTexture2 = new BABYLON.Texture("textures/rockn.png", scene);
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- terrain.bumpTexture3 = new BABYLON.Texture("textures/floor_bump.png", scene);
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-
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- terrain.diffuseTexture1.uScale = terrain.diffuseTexture1.vScale = 10;
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- terrain.diffuseTexture2.uScale = terrain.diffuseTexture2.vScale = 10;
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- terrain.diffuseTexture3.uScale = terrain.diffuseTexture3.vScale = 10;
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+ var terrain = prepareTerrain();
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var pbr = preparePBR();
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@@ -248,7 +236,7 @@
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window.enableMaterial(options.material);
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});
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- gui.add(options, 'mesh', ['sphere', 'knot', 'plane', 'ground', 'rabbit']).onFinishChange(function () {
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+ gui.add(options, 'mesh', ['sphere', 'knot', 'plane', 'ground', 'heightMap', 'rabbit']).onFinishChange(function () {
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currentMesh.setEnabled(false);
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switch (options.mesh) {
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case "sphere":
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@@ -263,6 +251,9 @@
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case "ground":
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currentMesh = ground;
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break;
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+ case "heightMap":
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+ currentMesh = heightMap;
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+ break;
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case "rabbit":
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currentMesh = rabbit;
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break;
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