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# 3.1.0:
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## Major updates
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-- Added support for webgl context lost and restored events. (Doc here)[http://doc.babylonjs.com/tutorials/optimizing_your_scene#handling-webgl-context-lost] ([deltakosh](https://github.com/deltakosh))
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+- Added support for webgl context lost and restored events. [Doc here](http://doc.babylonjs.com/tutorials/optimizing_your_scene#handling-webgl-context-lost) ([deltakosh](https://github.com/deltakosh))
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- Added support for non-pow2 textures when in WebGL2 mode ([deltakosh](https://github.com/deltakosh))
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- Engine can now be initialized with an existing webgl context ([deltakosh](https://github.com/deltakosh))
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-- Introduced behaviors. (Doc here)[http://doc.babylonjs.com/overviews/behaviors] ([deltakosh](https://github.com/deltakosh))
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-- Added support for WebGL Occlusion queries. (Doc here)[http://doc.babylonjs.com/overviews/occlusionquery] ([Ibraheem Osama](https://github.com/IbraheemOsama))
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+- Introduced behaviors. [Doc here](http://doc.babylonjs.com/overviews/behaviors) ([deltakosh](https://github.com/deltakosh))
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+- Added support for WebGL Occlusion queries. [Doc here](http://doc.babylonjs.com/overviews/occlusionquery) ([Ibraheem Osama](https://github.com/IbraheemOsama))
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- New behaviors for ArcRotateCamera:
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- AutoRotation ([deltakosh](https://github.com/deltakosh))
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- Framing ([deltakosh](https://github.com/deltakosh))
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- Bouncing ([deltakosh](https://github.com/deltakosh))
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+- New InputText for Babylon.GUI. [Doc here](http://doc.babylonjs.com/overviews/gui#inputtext) ([deltakosh](https://github.com/deltakosh))
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## Updates
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- New `camera.storeState()` and `camera.restoreState()` functions to store / restore cameras position / rotation / fov. (Doc here)[http://doc.babylonjs.com/tutorials/cameras#state] ([deltakosh](https://github.com/deltakosh))
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