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@@ -18,8 +18,8 @@ void main(void)
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{
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{
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vec2 tc = HmdWarp(vUV);
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vec2 tc = HmdWarp(vUV);
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if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)
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if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)
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- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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+ gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
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else{
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else{
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- gl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);
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+ gl_FragColor = texture2D(textureSampler, tc);
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}
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}
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}
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}
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