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fixed clear color for VR modes

David Catuhe 8 years ago
parent
commit
e567e9326e

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+ 3479 - 3479
dist/preview release/babylon.d.ts


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+ 1 - 1
dist/preview release/babylon.js


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dist/preview release/babylon.max.js


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dist/preview release/babylon.module.d.ts


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dist/preview release/babylon.worker.js


+ 2 - 2
src/Shaders/vrDistortionCorrection.fragment.fx

@@ -18,8 +18,8 @@ void main(void)
 {
 	vec2 tc = HmdWarp(vUV);
 	if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)
-		gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+		gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
 	else{
-		gl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);
+		gl_FragColor = texture2D(textureSampler, tc);
 	}
 }