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@@ -64,8 +64,6 @@ module INSPECTOR {
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// Create the canvas that will be used to display the labels
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this._canvas = new BABYLON.ScreenSpaceCanvas2D(this._scene, {id: "###Label Canvas###"/*, cachingStrategy: BABYLON.Canvas2D.CACHESTRATEGY_TOPLEVELGROUPS*/});
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- this._canvas.createCanvasProfileInfoCanvas();
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-
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// Create label for all the Meshes, Lights and Cameras
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// Those that will be created/removed after this method is called will be taken care by the event handlers added below
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