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@@ -25,21 +25,14 @@ You can help by testing or contributing to the next version.
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## Useful links
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-Official web site: [www.babylonjs.com](http://www.babylonjs.com/)
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-Official [forum](http://www.html5gamedevs.com/forum/16-babylonjs/) on www.html5gamedevs.com
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-Online [sandbox](http://www.babylonjs.com/sandbox) where you can test your .babylon scenes with a simple drag'n'drop
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-Online [shader creation tool](http://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders
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-3DS Max [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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-Blender [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender) can be used to generate a .babylon file from Blender 3d
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-
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-Unity 5 [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) can be used to export your geometries from Unity 5 scene editor
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-FBX command line [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX) can be used to generate a .babylon file from .FBX file (animations are supported)
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+ - Official web site: [www.babylonjs.com](http://www.babylonjs.com/)
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+ - Official [forum](http://www.html5gamedevs.com/forum/16-babylonjs/) on www.html5gamedevs.com
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+ - Online [sandbox](http://www.babylonjs.com/sandbox) where you can test your .babylon scenes with a simple drag'n'drop
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+ - Online [shader creation tool](http://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders
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+ - 3DS Max [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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+ - Blender [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender) can be used to generate a .babylon file from Blender 3d
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+ - Unity 5 [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity%205) can be used to export your geometries from Unity 5 scene editor
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+ - FBX command line [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX) can be used to generate a .babylon file from .FBX file (animations are supported)
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## Features
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- Complete scene graph with lights, cameras, materials and meshes
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