|
@@ -1,7 +1,6 @@
|
|
/// <reference path="../../../dist/preview release/babylon.d.ts"/>
|
|
/// <reference path="../../../dist/preview release/babylon.d.ts"/>
|
|
|
|
|
|
module BABYLON {
|
|
module BABYLON {
|
|
- var maxSimultaneousLights = 4;
|
|
|
|
|
|
|
|
class FireMaterialDefines extends MaterialDefines {
|
|
class FireMaterialDefines extends MaterialDefines {
|
|
public DIFFUSE = false;
|
|
public DIFFUSE = false;
|
|
@@ -18,18 +17,24 @@ module BABYLON {
|
|
|
|
|
|
constructor() {
|
|
constructor() {
|
|
super();
|
|
super();
|
|
- this._keys = Object.keys(this);
|
|
|
|
|
|
+ this.rebuild();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- export class FireMaterial extends Material {
|
|
|
|
- @serializeAsTexture()
|
|
|
|
- public diffuseTexture: BaseTexture;
|
|
|
|
|
|
+ export class FireMaterial extends PushMaterial {
|
|
|
|
+ @serializeAsTexture("diffuseTexture")
|
|
|
|
+ private _diffuseTexture: BaseTexture;
|
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
|
+ public diffuseTexture: BaseTexture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
|
- public distortionTexture: BaseTexture;
|
|
|
|
|
|
+ @serializeAsTexture("distortionTexture")
|
|
|
|
+ private _distortionTexture: BaseTexture;
|
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
|
|
+ public distortionTexture: BaseTexture;
|
|
|
|
|
|
- @serializeAsTexture()
|
|
|
|
|
|
+ @serializeAsTexture("opacityTexture")
|
|
|
|
+ private _opacityTexture: BaseTexture;
|
|
|
|
+ @expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
public opacityTexture: BaseTexture;
|
|
public opacityTexture: BaseTexture;
|
|
|
|
|
|
@serialize("diffuseColor")
|
|
@serialize("diffuseColor")
|
|
@@ -40,24 +45,18 @@ module BABYLON {
|
|
|
|
|
|
private _scaledDiffuse = new Color3();
|
|
private _scaledDiffuse = new Color3();
|
|
private _renderId: number;
|
|
private _renderId: number;
|
|
-
|
|
|
|
- private _defines = new FireMaterialDefines();
|
|
|
|
- private _cachedDefines = new FireMaterialDefines();
|
|
|
|
-
|
|
|
|
private _lastTime: number = 0;
|
|
private _lastTime: number = 0;
|
|
|
|
|
|
constructor(name: string, scene: Scene) {
|
|
constructor(name: string, scene: Scene) {
|
|
super(name, scene);
|
|
super(name, scene);
|
|
-
|
|
|
|
- this._cachedDefines.BonesPerMesh = -1;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
public needAlphaBlending(): boolean {
|
|
public needAlphaBlending(): boolean {
|
|
- return (this.alpha < 1.0);
|
|
|
|
|
|
+ return false;
|
|
}
|
|
}
|
|
|
|
|
|
public needAlphaTesting(): boolean {
|
|
public needAlphaTesting(): boolean {
|
|
- return false;
|
|
|
|
|
|
+ return true;
|
|
}
|
|
}
|
|
|
|
|
|
public getAlphaTestTexture(): BaseTexture {
|
|
public getAlphaTestTexture(): BaseTexture {
|
|
@@ -65,130 +64,94 @@ module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
// Methods
|
|
// Methods
|
|
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
|
|
|
|
- if (!mesh) {
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (this._defines.INSTANCES !== useInstances) {
|
|
|
|
- return false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
|
|
|
|
- if (this.checkReadyOnlyOnce) {
|
|
|
|
- if (this._wasPreviouslyReady) {
|
|
|
|
|
|
+ public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
|
|
|
|
+ if (this.isFrozen) {
|
|
|
|
+ if (this._wasPreviouslyReady && subMesh.effect) {
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ if (!subMesh._materialDefines) {
|
|
|
|
+ subMesh._materialDefines = new FireMaterialDefines();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var defines = <FireMaterialDefines>subMesh._materialDefines;
|
|
var scene = this.getScene();
|
|
var scene = this.getScene();
|
|
|
|
|
|
if (!this.checkReadyOnEveryCall) {
|
|
if (!this.checkReadyOnEveryCall) {
|
|
if (this._renderId === scene.getRenderId()) {
|
|
if (this._renderId === scene.getRenderId()) {
|
|
- if (this._checkCache(scene, mesh, useInstances)) {
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
|
|
+ return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
var engine = scene.getEngine();
|
|
var engine = scene.getEngine();
|
|
- var needNormals = false;
|
|
|
|
- var needUVs = false;
|
|
|
|
-
|
|
|
|
- this._defines.reset();
|
|
|
|
|
|
|
|
// Textures
|
|
// Textures
|
|
- if (scene.texturesEnabled) {
|
|
|
|
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
|
- if (!this.diffuseTexture.isReady()) {
|
|
|
|
|
|
+ if (defines._areTexturesDirty) {
|
|
|
|
+ defines._needUVs = false;
|
|
|
|
+ if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
|
+ if (!this._diffuseTexture.isReady()) {
|
|
return false;
|
|
return false;
|
|
} else {
|
|
} else {
|
|
- needUVs = true;
|
|
|
|
- this._defines.DIFFUSE = true;
|
|
|
|
|
|
+ defines._needUVs = true;
|
|
|
|
+ defines.DIFFUSE = true;
|
|
}
|
|
}
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
+ defines._areTexturesDirty = false;
|
|
}
|
|
}
|
|
|
|
|
|
- // Effect
|
|
|
|
- if (scene.clipPlane) {
|
|
|
|
- this._defines.CLIPPLANE = true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- this._defines.ALPHATEST = true;
|
|
|
|
|
|
+ // Misc.
|
|
|
|
+ if (defines._areMiscDirty) {
|
|
|
|
+ defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
|
|
|
|
+ defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled);
|
|
|
|
|
|
- // Point size
|
|
|
|
- if (this.pointsCloud || scene.forcePointsCloud) {
|
|
|
|
- this._defines.POINTSIZE = true;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Fog
|
|
|
|
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
|
|
|
|
- this._defines.FOG = true;
|
|
|
|
|
|
+ defines._areMiscDirty = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ // Values that need to be evaluated on every frame
|
|
|
|
+ defines.CLIPPLANE = (scene.clipPlane !== undefined && scene.clipPlane !== null);
|
|
|
|
+ defines.ALPHATEST = engine.getAlphaTesting();
|
|
|
|
+ defines.INSTANCES = useInstances;
|
|
|
|
+
|
|
// Attribs
|
|
// Attribs
|
|
- if (mesh) {
|
|
|
|
- if (needUVs) {
|
|
|
|
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
|
|
|
|
- this._defines.UV1 = true;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
|
|
|
|
- this._defines.VERTEXCOLOR = true;
|
|
|
|
-
|
|
|
|
- if (mesh.hasVertexAlpha) {
|
|
|
|
- this._defines.VERTEXALPHA = true;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
|
|
|
|
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
|
|
|
|
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Instances
|
|
|
|
- if (useInstances) {
|
|
|
|
- this._defines.INSTANCES = true;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, useInstances);
|
|
|
|
+ defines._areAttributesDirty = false;
|
|
|
|
|
|
// Get correct effect
|
|
// Get correct effect
|
|
- if (!this._defines.isEqual(this._cachedDefines)) {
|
|
|
|
- this._defines.cloneTo(this._cachedDefines);
|
|
|
|
|
|
+ if (defines._isDirty) {
|
|
|
|
+ defines._isDirty = false;
|
|
|
|
|
|
scene.resetCachedMaterial();
|
|
scene.resetCachedMaterial();
|
|
|
|
|
|
// Fallbacks
|
|
// Fallbacks
|
|
var fallbacks = new EffectFallbacks();
|
|
var fallbacks = new EffectFallbacks();
|
|
- if (this._defines.FOG) {
|
|
|
|
|
|
+ if (defines.FOG) {
|
|
fallbacks.addFallback(1, "FOG");
|
|
fallbacks.addFallback(1, "FOG");
|
|
}
|
|
}
|
|
|
|
|
|
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
|
|
|
|
|
|
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
|
|
fallbacks.addCPUSkinningFallback(0, mesh);
|
|
fallbacks.addCPUSkinningFallback(0, mesh);
|
|
}
|
|
}
|
|
|
|
|
|
//Attributes
|
|
//Attributes
|
|
var attribs = [VertexBuffer.PositionKind];
|
|
var attribs = [VertexBuffer.PositionKind];
|
|
|
|
|
|
- if (this._defines.UV1) {
|
|
|
|
|
|
+ if (defines.UV1) {
|
|
attribs.push(VertexBuffer.UVKind);
|
|
attribs.push(VertexBuffer.UVKind);
|
|
}
|
|
}
|
|
|
|
|
|
- if (this._defines.VERTEXCOLOR) {
|
|
|
|
|
|
+ if (defines.VERTEXCOLOR) {
|
|
attribs.push(VertexBuffer.ColorKind);
|
|
attribs.push(VertexBuffer.ColorKind);
|
|
}
|
|
}
|
|
|
|
|
|
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
|
|
|
|
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
|
|
|
|
|
|
+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
|
|
|
|
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
|
|
|
|
|
// Legacy browser patch
|
|
// Legacy browser patch
|
|
var shaderName = "fire";
|
|
var shaderName = "fire";
|
|
|
|
|
|
- var join = this._defines.toString();
|
|
|
|
- this._effect = scene.getEngine().createEffect(shaderName,
|
|
|
|
|
|
+ var join = defines.toString();
|
|
|
|
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName,
|
|
attribs,
|
|
attribs,
|
|
["world", "view", "viewProjection", "vEyePosition",
|
|
["world", "view", "viewProjection", "vEyePosition",
|
|
"vFogInfos", "vFogColor", "pointSize",
|
|
"vFogInfos", "vFogColor", "pointSize",
|
|
@@ -202,10 +165,10 @@ module BABYLON {
|
|
// Fire
|
|
// Fire
|
|
"distortionSampler", "opacitySampler"
|
|
"distortionSampler", "opacitySampler"
|
|
],
|
|
],
|
|
- join, fallbacks, this.onCompiled, this.onError);
|
|
|
|
|
|
+ join, fallbacks, this.onCompiled, this.onError), defines);
|
|
}
|
|
}
|
|
|
|
|
|
- if (!this._effect.isReady()) {
|
|
|
|
|
|
+ if (!subMesh.effect.isReady()) {
|
|
return false;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -215,88 +178,92 @@ module BABYLON {
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
- public bindOnlyWorldMatrix(world: Matrix): void {
|
|
|
|
- this._effect.setMatrix("world", world);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public bind(world: Matrix, mesh?: Mesh): void {
|
|
|
|
|
|
+ public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
|
|
var scene = this.getScene();
|
|
var scene = this.getScene();
|
|
|
|
|
|
- // Matrices
|
|
|
|
|
|
+ var defines = <FireMaterialDefines>subMesh._materialDefines;
|
|
|
|
+ if (!defines) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var effect = subMesh.effect;
|
|
|
|
+ this._activeEffect = effect;
|
|
|
|
+
|
|
|
|
+ // Matrices
|
|
this.bindOnlyWorldMatrix(world);
|
|
this.bindOnlyWorldMatrix(world);
|
|
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
|
|
|
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
|
|
|
// Bones
|
|
// Bones
|
|
- MaterialHelper.BindBonesParameters(mesh, this._effect);
|
|
|
|
|
|
+ MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
|
|
|
|
|
|
- if (scene.getCachedMaterial() !== this) {
|
|
|
|
|
|
+ if (this._mustRebind(scene, effect)) {
|
|
// Textures
|
|
// Textures
|
|
- if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
|
- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
|
|
|
|
|
|
+ if (this._diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
|
|
|
|
+ this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
|
|
|
|
|
|
- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
|
|
|
|
- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
|
|
|
|
|
|
+ this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
|
|
|
|
+ this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
|
|
|
|
|
|
- this._effect.setTexture("distortionSampler", this.distortionTexture);
|
|
|
|
- this._effect.setTexture("opacitySampler", this.opacityTexture);
|
|
|
|
|
|
+ this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
|
|
|
|
+ this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
|
|
}
|
|
}
|
|
|
|
|
|
// Clip plane
|
|
// Clip plane
|
|
if (scene.clipPlane) {
|
|
if (scene.clipPlane) {
|
|
var clipPlane = scene.clipPlane;
|
|
var clipPlane = scene.clipPlane;
|
|
- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
|
|
|
|
|
|
+ this._activeEffect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
|
|
}
|
|
}
|
|
|
|
|
|
// Point size
|
|
// Point size
|
|
if (this.pointsCloud) {
|
|
if (this.pointsCloud) {
|
|
- this._effect.setFloat("pointSize", this.pointSize);
|
|
|
|
|
|
+ this._activeEffect.setFloat("pointSize", this.pointSize);
|
|
}
|
|
}
|
|
|
|
|
|
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
|
|
|
|
+ this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
}
|
|
}
|
|
|
|
|
|
- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
|
|
|
|
|
|
+ this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
|
|
|
|
|
|
// View
|
|
// View
|
|
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
- this._effect.setMatrix("view", scene.getViewMatrix());
|
|
|
|
|
|
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
|
|
}
|
|
}
|
|
|
|
|
|
// Fog
|
|
// Fog
|
|
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
|
|
|
|
|
|
+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
|
|
|
|
|
|
// Time
|
|
// Time
|
|
this._lastTime += scene.getEngine().getDeltaTime();
|
|
this._lastTime += scene.getEngine().getDeltaTime();
|
|
- this._effect.setFloat("time", this._lastTime);
|
|
|
|
|
|
+ this._activeEffect.setFloat("time", this._lastTime);
|
|
|
|
|
|
// Speed
|
|
// Speed
|
|
- this._effect.setFloat("speed", this.speed);
|
|
|
|
|
|
+ this._activeEffect.setFloat("speed", this.speed);
|
|
|
|
|
|
- this._afterBind(mesh);
|
|
|
|
|
|
+ this._afterBind(mesh, this._activeEffect);
|
|
}
|
|
}
|
|
|
|
|
|
public getAnimatables(): IAnimatable[] {
|
|
public getAnimatables(): IAnimatable[] {
|
|
var results = [];
|
|
var results = [];
|
|
|
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
|
|
|
- results.push(this.diffuseTexture);
|
|
|
|
|
|
+ if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
|
|
|
|
+ results.push(this._diffuseTexture);
|
|
}
|
|
}
|
|
- if (this.distortionTexture && this.distortionTexture.animations && this.distortionTexture.animations.length > 0) {
|
|
|
|
- results.push(this.distortionTexture);
|
|
|
|
|
|
+ if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
|
|
|
|
+ results.push(this._distortionTexture);
|
|
}
|
|
}
|
|
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
|
|
|
|
- results.push(this.opacityTexture);
|
|
|
|
|
|
+ if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
|
|
|
|
+ results.push(this._opacityTexture);
|
|
}
|
|
}
|
|
|
|
|
|
return results;
|
|
return results;
|
|
}
|
|
}
|
|
|
|
|
|
public dispose(forceDisposeEffect?: boolean): void {
|
|
public dispose(forceDisposeEffect?: boolean): void {
|
|
- if (this.diffuseTexture) {
|
|
|
|
- this.diffuseTexture.dispose();
|
|
|
|
|
|
+ if (this._diffuseTexture) {
|
|
|
|
+ this._diffuseTexture.dispose();
|
|
}
|
|
}
|
|
- if (this.distortionTexture) {
|
|
|
|
- this.distortionTexture.dispose();
|
|
|
|
|
|
+ if (this._distortionTexture) {
|
|
|
|
+ this._distortionTexture.dispose();
|
|
}
|
|
}
|
|
|
|
|
|
super.dispose(forceDisposeEffect);
|
|
super.dispose(forceDisposeEffect);
|
|
@@ -313,16 +280,16 @@ module BABYLON {
|
|
serializationObject.diffuseColor = this.diffuseColor.asArray();
|
|
serializationObject.diffuseColor = this.diffuseColor.asArray();
|
|
serializationObject.speed = this.speed;
|
|
serializationObject.speed = this.speed;
|
|
|
|
|
|
- if (this.diffuseTexture) {
|
|
|
|
- serializationObject.diffuseTexture = this.diffuseTexture.serialize();
|
|
|
|
|
|
+ if (this._diffuseTexture) {
|
|
|
|
+ serializationObject._diffuseTexture = this._diffuseTexture.serialize();
|
|
}
|
|
}
|
|
|
|
|
|
- if (this.distortionTexture) {
|
|
|
|
- serializationObject.distortionTexture = this.distortionTexture.serialize();
|
|
|
|
|
|
+ if (this._distortionTexture) {
|
|
|
|
+ serializationObject._distortionTexture = this._distortionTexture.serialize();
|
|
}
|
|
}
|
|
|
|
|
|
- if (this.opacityTexture) {
|
|
|
|
- serializationObject.opacityTexture = this.opacityTexture.serialize();
|
|
|
|
|
|
+ if (this._opacityTexture) {
|
|
|
|
+ serializationObject._opacityTexture = this._opacityTexture.serialize();
|
|
}
|
|
}
|
|
|
|
|
|
return serializationObject;
|
|
return serializationObject;
|
|
@@ -342,16 +309,16 @@ module BABYLON {
|
|
material.backFaceCulling = source.backFaceCulling;
|
|
material.backFaceCulling = source.backFaceCulling;
|
|
material.wireframe = source.wireframe;
|
|
material.wireframe = source.wireframe;
|
|
|
|
|
|
- if (source.diffuseTexture) {
|
|
|
|
- material.diffuseTexture = Texture.Parse(source.diffuseTexture, scene, rootUrl);
|
|
|
|
|
|
+ if (source._diffuseTexture) {
|
|
|
|
+ material._diffuseTexture = Texture.Parse(source._diffuseTexture, scene, rootUrl);
|
|
}
|
|
}
|
|
|
|
|
|
- if (source.distortionTexture) {
|
|
|
|
- material.distortionTexture = Texture.Parse(source.distortionTexture, scene, rootUrl);
|
|
|
|
|
|
+ if (source._distortionTexture) {
|
|
|
|
+ material._distortionTexture = Texture.Parse(source._distortionTexture, scene, rootUrl);
|
|
}
|
|
}
|
|
|
|
|
|
- if (source.opacityTexture) {
|
|
|
|
- material.opacityTexture = Texture.Parse(source.opacityTexture, scene, rootUrl);
|
|
|
|
|
|
+ if (source._opacityTexture) {
|
|
|
|
+ material._opacityTexture = Texture.Parse(source._opacityTexture, scene, rootUrl);
|
|
}
|
|
}
|
|
|
|
|
|
if (source.checkReadyOnlyOnce) {
|
|
if (source.checkReadyOnlyOnce) {
|