@@ -11,10 +11,10 @@ attribute vec3 normal;
varying vec2 vUV;
uniform mat4 diffuseMatrix;
#ifdef UV1
-varying vec2 uv;
+attribute vec2 uv;
#endif
#ifdef UV2
-varying vec2 uv2;
+attribute vec2 uv2;
@@ -204,6 +204,7 @@
- Spring Joint could not be removed ([TrevorDev](https://github.com/TrevorDev))
- Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
- Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
+- SSAO2 now correctly takes diffuse texture alpha value into account. ([CraigFeldspar](https://github.com/CraigFeldspar))
### Core Engine