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@@ -759,6 +759,25 @@ export class Tools {
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}
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/**
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+ * Captures a screenshot of the current rendering
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+ * @see http://doc.babylonjs.com/how_to/render_scene_on_a_png
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+ * @param engine defines the rendering engine
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+ * @param camera defines the source camera
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+ * @param size This parameter can be set to a single number or to an object with the
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+ * following (optional) properties: precision, width, height. If a single number is passed,
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+ * it will be used for both width and height. If an object is passed, the screenshot size
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+ * will be derived from the parameters. The precision property is a multiplier allowing
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+ * rendering at a higher or lower resolution
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+ * @param mimeType defines the MIME type of the screenshot image (default: image/png).
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+ * Check your browser for supported MIME types
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+ * @returns screenshot as a string of base64-encoded characters. This string can be assigned
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+ * to the src parameter of an <img> to display it
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+ */
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+ public static CreateScreenshotAsync(engine: Engine, camera: Camera, size: any, mimeType: string = "image/png"): Promise<string> {
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+ throw _DevTools.WarnImport("ScreenshotTools");
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+ }
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+
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+ /**
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* Generates an image screenshot from the specified camera.
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* @see http://doc.babylonjs.com/how_to/render_scene_on_a_png
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* @param engine The engine to use for rendering
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