|
@@ -212,7 +212,7 @@ export class MTLFileLoader {
|
|
|
url += value;
|
|
|
}
|
|
|
|
|
|
- return new Texture(url, scene);
|
|
|
+ return new Texture(url, scene, false, OBJFileLoader.INVERT_TEXTURE_Y);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -235,10 +235,18 @@ type MeshLoadOptions = {
|
|
|
*/
|
|
|
OptimizeWithUV: boolean,
|
|
|
/**
|
|
|
+ * Defines custom scaling of UV coordinates of loaded meshes.
|
|
|
+ */
|
|
|
+ UVScaling: Vector2;
|
|
|
+ /**
|
|
|
* Invert model on y-axis (does a model scaling inversion)
|
|
|
*/
|
|
|
InvertY: boolean,
|
|
|
/**
|
|
|
+ * Invert Y-Axis of referenced textures on load
|
|
|
+ */
|
|
|
+ InvertTextureY: boolean;
|
|
|
+ /**
|
|
|
* Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
|
|
|
*/
|
|
|
ImportVertexColors: boolean,
|
|
@@ -271,6 +279,10 @@ export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi
|
|
|
*/
|
|
|
public static INVERT_Y = false;
|
|
|
/**
|
|
|
+ * Invert Y-Axis of referenced textures on load
|
|
|
+ */
|
|
|
+ public static INVERT_TEXTURE_Y = true;
|
|
|
+ /**
|
|
|
* Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
|
|
|
*/
|
|
|
public static IMPORT_VERTEX_COLORS = false;
|
|
@@ -278,7 +290,10 @@ export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi
|
|
|
* Compute the normals for the model, even if normals are present in the file.
|
|
|
*/
|
|
|
public static COMPUTE_NORMALS = false;
|
|
|
-
|
|
|
+ /**
|
|
|
+ * Defines custom scaling of UV coordinates of loaded meshes.
|
|
|
+ */
|
|
|
+ public static UV_SCALING = new Vector2(1, 1);
|
|
|
/**
|
|
|
* Skip loading the materials even if defined in the OBJ file (materials are ignored).
|
|
|
*/
|
|
@@ -348,6 +363,8 @@ export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi
|
|
|
ComputeNormals: OBJFileLoader.COMPUTE_NORMALS,
|
|
|
ImportVertexColors: OBJFileLoader.IMPORT_VERTEX_COLORS,
|
|
|
InvertY: OBJFileLoader.INVERT_Y,
|
|
|
+ InvertTextureY: OBJFileLoader.INVERT_TEXTURE_Y,
|
|
|
+ UVScaling: OBJFileLoader.UV_SCALING,
|
|
|
MaterialLoadingFailsSilently: OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY,
|
|
|
OptimizeWithUV: OBJFileLoader.OPTIMIZE_WITH_UV,
|
|
|
SkipMaterials: OBJFileLoader.SKIP_MATERIALS
|
|
@@ -909,8 +926,8 @@ export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi
|
|
|
// ["vt 0.1 0.2 0.3", "0.1", "0.2"]
|
|
|
//Add the Vector in the list of uvs
|
|
|
uvs.push(new Vector2(
|
|
|
- parseFloat(result[1]),
|
|
|
- parseFloat(result[2])
|
|
|
+ parseFloat(result[1]) * OBJFileLoader.UV_SCALING.x,
|
|
|
+ parseFloat(result[2]) * OBJFileLoader.UV_SCALING.y
|
|
|
));
|
|
|
|
|
|
//Identify patterns of faces
|