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@@ -47,15 +47,15 @@ BABYLON.SceneLoader.ImportMesh(["myMesh1", "myMesh2", "..."], "./", "duck.gltf",
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});
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```
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-## Step 3 (Optional) - Specify Flags
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+## Step 3 (V1 Only) - Optionally Specify Flags
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If you want to disable incremental loading, you can set the property `IncrementalLoading` to false.
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-Then, you'll be able to be called back with all geometries, shaders (V1), PBR materials (V2) loaded. Textures are always loaded asynchronously. For example, you can retrieve the real bounding infos of a mesh loaded when incremental loading is disabled.
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+Then, you'll be able to be called back with all geometries and shaders loaded. Textures are always loaded asynchronously. For example, you can retrieve the real bounding infos of a mesh loaded when incremental loading is disabled.
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```
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BABYLON.GLTFFileLoader.IncrementalLoading = false; // true by default
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```
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-(V1 only) In order to work with homogeneous coordinates (that can be available with some converters and exporters):
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+In order to work with homogeneous coordinates (that can be available with some converters and exporters):
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```
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BABYLON.GLTFFileLoader.HomogeneousCoordinates = true; // false by default
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```
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