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@@ -18,7 +18,7 @@ module BABYLON {
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private _tmpMat1 = Matrix.Identity();
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private _tmpMat2 = Matrix.Identity();
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- constructor(mesh: AbstractMesh, bone: Bone, target: Vector3, adjustYaw: number = 0, adjustPitch: number = 0, adjustRoll: number){
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+ constructor(mesh: AbstractMesh, bone: Bone, target: Vector3, adjustYaw: number = 0, adjustPitch: number = 0, adjustRoll: number = 0){
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this.mesh = mesh;
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this.bone = bone;
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@@ -27,7 +27,7 @@ module BABYLON {
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this.adjustYaw = adjustYaw;
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this.adjustPitch = adjustPitch;
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this.adjustRoll = adjustRoll;
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-
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+
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}
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public update (): void {
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