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@@ -10040,7 +10040,7 @@ var BABYLON;
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var minLODIndex = offset; // roughness = 0
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var maxLODIndex = BABYLON.Scalar.Log2(width) * scale + offset; // roughness = 1
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var lodIndex = minLODIndex + (maxLODIndex - minLODIndex) * roughness;
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- var mipmapIndex = Math.min(Math.max(Math.round(lodIndex), 0), maxLODIndex);
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+ var mipmapIndex = Math.round(Math.min(Math.max(lodIndex, 0), maxLODIndex));
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var glTextureFromLod = gl.createTexture();
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glTextureFromLod.isCube = true;
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_this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, glTextureFromLod);
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