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@@ -113,9 +113,7 @@ export class PreviewManager {
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this._scene.render();
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});
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- // let cameraLastRotation = 0;
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let lastOffsetX: number | undefined = undefined;
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- // const lightRotationParallaxSpeed = 0.5;
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const lightRotationSpeed = 0.01;
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this._scene.onPointerObservable.add((evt) => {
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@@ -239,7 +237,6 @@ export class PreviewManager {
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}
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private _refreshPreviewMesh() {
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- console.log("_refreshPreviewMesh", this._currentType, this._globalState.previewMeshType)
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if (this._currentType !== this._globalState.previewMeshType || this._currentType === PreviewMeshType.Custom) {
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this._currentType = this._globalState.previewMeshType;
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if (this._meshes && this._meshes.length) {
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@@ -328,8 +325,6 @@ export class PreviewManager {
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this._particleSystem.color2 = new Color4(1, 0.5, 0, 1);
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this._particleSystem.gravity = new Vector3(0, -1.0, 0);
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this._particleSystem.start();
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-
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- console.log(JSON.stringify(this._particleSystem.serialize(false)));
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break;
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case PreviewMeshType.Explosion:
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this._loadParticleSystem("explosion");
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@@ -375,7 +370,6 @@ export class PreviewManager {
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}
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private _updatePreview(serializationObject: any) {
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- console.log("_updatePreview", this._currentType, this._globalState.previewMeshType, this._globalState.mode);
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try {
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let tempMaterial = NodeMaterial.Parse(serializationObject, this._scene);
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@@ -410,9 +404,6 @@ export class PreviewManager {
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case NodeMaterialModes.Particle: {
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this._globalState.onIsLoadingChanged.notifyObservers(false);
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- (window as any).ss = this._scene;
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- (window as any).ps = this._particleSystem;
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-
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if (this._particleSystemDrawObserver) {
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this._particleSystem.onBeforeDrawParticlesObservable.remove(this._particleSystemDrawObserver);
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}
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@@ -423,7 +414,6 @@ export class PreviewManager {
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effect.setTexture("diffuseSampler", (textureBlock as ParticleTextureBlock).texture);
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}
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});
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- console.log("create effect for particles", tempMaterial);
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tempMaterial.createEffectForParticles(this._particleSystem);
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break;
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}
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