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@@ -32495,8 +32495,8 @@ var BABYLON;
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if (this._emissiveTexture) {
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if (this._emissiveTexture) {
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activeTextures.push(this._emissiveTexture);
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activeTextures.push(this._emissiveTexture);
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}
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}
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- if (this._reflectionTexture) {
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- activeTextures.push(this._reflectionTexture);
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+ if (this._reflectivityTexture) {
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+ activeTextures.push(this._reflectivityTexture);
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}
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}
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if (this._metallicTexture) {
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if (this._metallicTexture) {
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activeTextures.push(this._metallicTexture);
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activeTextures.push(this._metallicTexture);
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@@ -32531,6 +32531,9 @@ var BABYLON;
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if (this._reflectionTexture === texture) {
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if (this._reflectionTexture === texture) {
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return true;
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return true;
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}
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}
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+ if (this._reflectivityTexture === texture) {
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+ return true;
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+ }
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if (this._metallicTexture === texture) {
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if (this._metallicTexture === texture) {
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return true;
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return true;
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}
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}
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@@ -47131,7 +47134,6 @@ var BABYLON;
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return null;
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return null;
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};
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};
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var isDescendantOf = function (mesh, names, hierarchyIds) {
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var isDescendantOf = function (mesh, names, hierarchyIds) {
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- names = (names instanceof Array) ? names : [names];
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for (var i in names) {
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for (var i in names) {
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if (mesh.name === names[i]) {
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if (mesh.name === names[i]) {
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hierarchyIds.push(mesh.id);
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hierarchyIds.push(mesh.id);
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@@ -47166,141 +47168,149 @@ var BABYLON;
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var parsedData = JSON.parse(data);
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var parsedData = JSON.parse(data);
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log = "";
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log = "";
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var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
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var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
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- var loadedSkeletonsIds = [];
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- var loadedMaterialsIds = [];
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- var hierarchyIds = [];
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- var index;
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- var cache;
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- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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- var parsedMesh = parsedData.meshes[index];
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- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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- if (meshesNames instanceof Array) {
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- // Remove found mesh name from list.
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- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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- }
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- //Geometry?
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- if (parsedMesh.geometryId) {
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- //does the file contain geometries?
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- if (parsedData.geometries) {
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- //find the correct geometry and add it to the scene
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- var found = false;
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- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function (geometryType) {
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- if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
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- return;
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- }
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- else {
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- parsedData.geometries[geometryType].forEach(function (parsedGeometryData) {
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- if (parsedGeometryData.id === parsedMesh.geometryId) {
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- switch (geometryType) {
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- case "boxes":
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- BABYLON.Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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- break;
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- case "spheres":
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- BABYLON.Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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- break;
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- case "cylinders":
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- BABYLON.Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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- break;
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- case "toruses":
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- BABYLON.Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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- break;
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- case "grounds":
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- BABYLON.Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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- break;
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- case "planes":
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- BABYLON.Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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- break;
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- case "torusKnots":
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- BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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- break;
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- case "vertexData":
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- BABYLON.Geometry.Parse(parsedGeometryData, scene, rootUrl);
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- break;
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+ if (!meshesNames) {
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+ meshesNames = null;
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+ }
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+ else if (!Array.isArray(meshesNames)) {
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+ meshesNames = [meshesNames];
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+ }
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+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
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+ var loadedSkeletonsIds = [];
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+ var loadedMaterialsIds = [];
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+ var hierarchyIds = [];
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+ var index;
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+ var cache;
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+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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+ var parsedMesh = parsedData.meshes[index];
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+ if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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+ if (meshesNames !== null) {
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+ // Remove found mesh name from list.
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+ delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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+ }
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+ //Geometry?
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+ if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
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+ //does the file contain geometries?
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+ if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
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+ //find the correct geometry and add it to the scene
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+ var found = false;
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+ ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function (geometryType) {
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+ if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
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+ return;
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+ }
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+ else {
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+ parsedData.geometries[geometryType].forEach(function (parsedGeometryData) {
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+ if (parsedGeometryData.id === parsedMesh.geometryId) {
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+ switch (geometryType) {
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+ case "boxes":
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+ BABYLON.Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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+ break;
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+ case "spheres":
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+ BABYLON.Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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+ break;
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+ case "cylinders":
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+ BABYLON.Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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+ break;
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+ case "toruses":
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+ BABYLON.Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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+ break;
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+ case "grounds":
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+ BABYLON.Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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+ break;
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+ case "planes":
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+ BABYLON.Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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+ break;
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+ case "torusKnots":
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+ BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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+ break;
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+ case "vertexData":
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+ BABYLON.Geometry.Parse(parsedGeometryData, scene, rootUrl);
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+ break;
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+ }
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+ found = true;
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}
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}
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- found = true;
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- }
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- });
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+ });
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+ }
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+ });
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+ if (found === false) {
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+ BABYLON.Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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}
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- });
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- if (!found) {
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- BABYLON.Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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}
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}
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}
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- }
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- // Material ?
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- if (parsedMesh.materialId) {
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- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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- if (!materialFound && parsedData.multiMaterials) {
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- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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- if (parsedMultiMaterial.id === parsedMesh.materialId) {
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- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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- var subMatId = parsedMultiMaterial.materials[matIndex];
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- loadedMaterialsIds.push(subMatId);
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- var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+ // Material ?
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+ if (parsedMesh.materialId) {
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+ var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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+ if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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+ if (parsedMultiMaterial.id === parsedMesh.materialId) {
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+ for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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+ var subMatId = parsedMultiMaterial.materials[matIndex];
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+ loadedMaterialsIds.push(subMatId);
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+ var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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+ loadedMaterialsIds.push(parsedMultiMaterial.id);
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+ var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ materialFound = true;
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+ log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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+ break;
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}
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}
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- loadedMaterialsIds.push(parsedMultiMaterial.id);
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- var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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- materialFound = true;
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- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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- break;
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}
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}
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}
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}
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- }
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- if (!materialFound) {
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- loadedMaterialsIds.push(parsedMesh.materialId);
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- var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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- if (!mat) {
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- BABYLON.Tools.Warn("Material not found for mesh " + parsedMesh.id);
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- }
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- else {
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+ if (materialFound === false) {
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+ loadedMaterialsIds.push(parsedMesh.materialId);
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+ var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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+ if (!mat) {
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+ BABYLON.Tools.Warn("Material not found for mesh " + parsedMesh.id);
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+ }
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+ else {
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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}
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}
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}
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}
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- }
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- // Skeleton ?
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- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
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- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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- if (!skeletonAlreadyLoaded) {
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- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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- if (parsedSkeleton.id === parsedMesh.skeletonId) {
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- var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
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- skeletons.push(skeleton);
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- loadedSkeletonsIds.push(parsedSkeleton.id);
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- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+ // Skeleton ?
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+ if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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+ if (skeletonAlreadyLoaded === false) {
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+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
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+ var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
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+ skeletons.push(skeleton);
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+ loadedSkeletonsIds.push(parsedSkeleton.id);
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+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+ }
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}
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}
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}
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}
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}
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}
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+ var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
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+ meshes.push(mesh);
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+ log += "\n\tMesh " + mesh.toString(fullDetails);
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}
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}
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- var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
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- meshes.push(mesh);
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- log += "\n\tMesh " + mesh.toString(fullDetails);
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}
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}
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- }
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- // Connecting parents
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- var currentMesh;
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingParentId) {
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- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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- currentMesh._waitingParentId = undefined;
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- }
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- }
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- // freeze and compute world matrix application
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingFreezeWorldMatrix) {
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- currentMesh.freezeWorldMatrix();
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- currentMesh._waitingFreezeWorldMatrix = undefined;
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+ // Connecting parents
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+ var currentMesh;
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingParentId) {
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+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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+ currentMesh._waitingParentId = undefined;
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+ }
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}
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}
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- else {
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- currentMesh.computeWorldMatrix(true);
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+ // freeze and compute world matrix application
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingFreezeWorldMatrix) {
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+ currentMesh.freezeWorldMatrix();
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+ currentMesh._waitingFreezeWorldMatrix = undefined;
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+ }
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+ else {
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+ currentMesh.computeWorldMatrix(true);
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+ }
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}
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}
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}
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}
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// Particles
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// Particles
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- if (parsedData.particleSystems) {
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+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
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for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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var parsedParticleSystem = parsedData.particleSystems[index];
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var parsedParticleSystem = parsedData.particleSystems[index];
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if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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@@ -47332,19 +47342,19 @@ var BABYLON;
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log = "";
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log = "";
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var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
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var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
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// Scene
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// Scene
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- if (parsedData.useDelayedTextureLoading !== undefined) {
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+ if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
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scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
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scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
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}
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}
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- if (parsedData.autoClear !== undefined) {
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|
|
+ if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
|
|
scene.autoClear = parsedData.autoClear;
|
|
scene.autoClear = parsedData.autoClear;
|
|
}
|
|
}
|
|
- if (parsedData.clearColor !== undefined) {
|
|
|
|
|
|
+ if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
|
|
scene.clearColor = BABYLON.Color4.FromArray(parsedData.clearColor);
|
|
scene.clearColor = BABYLON.Color4.FromArray(parsedData.clearColor);
|
|
}
|
|
}
|
|
- if (parsedData.ambientColor !== undefined) {
|
|
|
|
|
|
+ if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
|
|
scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
|
|
scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
|
|
}
|
|
}
|
|
- if (parsedData.gravity !== undefined) {
|
|
|
|
|
|
+ if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
|
|
scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
|
|
scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
|
|
}
|
|
}
|
|
// Fog
|
|
// Fog
|
|
@@ -47383,18 +47393,18 @@ var BABYLON;
|
|
scene.enablePhysics(physicsGravity, physicsPlugin);
|
|
scene.enablePhysics(physicsGravity, physicsPlugin);
|
|
}
|
|
}
|
|
// Metadata
|
|
// Metadata
|
|
- if (parsedData.metadata !== undefined) {
|
|
|
|
|
|
+ if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
|
|
scene.metadata = parsedData.metadata;
|
|
scene.metadata = parsedData.metadata;
|
|
}
|
|
}
|
|
//collisions, if defined. otherwise, default is true
|
|
//collisions, if defined. otherwise, default is true
|
|
- if (parsedData.collisionsEnabled !== undefined) {
|
|
|
|
|
|
+ if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
|
|
scene.collisionsEnabled = parsedData.collisionsEnabled;
|
|
scene.collisionsEnabled = parsedData.collisionsEnabled;
|
|
}
|
|
}
|
|
scene.workerCollisions = !!parsedData.workerCollisions;
|
|
scene.workerCollisions = !!parsedData.workerCollisions;
|
|
var index;
|
|
var index;
|
|
var cache;
|
|
var cache;
|
|
// Lights
|
|
// Lights
|
|
- if (parsedData.lights !== undefined) {
|
|
|
|
|
|
+ if (parsedData.lights !== undefined && parsedData.lights !== null) {
|
|
for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
|
|
var parsedLight = parsedData.lights[index];
|
|
var parsedLight = parsedData.lights[index];
|
|
var light = BABYLON.Light.Parse(parsedLight, scene);
|
|
var light = BABYLON.Light.Parse(parsedLight, scene);
|
|
@@ -47403,7 +47413,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Animations
|
|
// Animations
|
|
- if (parsedData.animations !== undefined) {
|
|
|
|
|
|
+ if (parsedData.animations !== undefined && parsedData.animations !== null) {
|
|
for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
|
|
var parsedAnimation = parsedData.animations[index];
|
|
var parsedAnimation = parsedData.animations[index];
|
|
var animation = BABYLON.Animation.Parse(parsedAnimation);
|
|
var animation = BABYLON.Animation.Parse(parsedAnimation);
|
|
@@ -47416,7 +47426,7 @@ var BABYLON;
|
|
scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
|
|
scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
|
|
}
|
|
}
|
|
// Materials
|
|
// Materials
|
|
- if (parsedData.materials !== undefined) {
|
|
|
|
|
|
+ if (parsedData.materials !== undefined && parsedData.materials !== null) {
|
|
for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
var parsedMaterial = parsedData.materials[index];
|
|
var parsedMaterial = parsedData.materials[index];
|
|
var mat = BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
|
|
var mat = BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
|
|
@@ -47424,7 +47434,7 @@ var BABYLON;
|
|
log += "\n\t\t" + mat.toString(fullDetails);
|
|
log += "\n\t\t" + mat.toString(fullDetails);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- if (parsedData.multiMaterials !== undefined) {
|
|
|
|
|
|
+ if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
|
|
for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
|
|
var parsedMultiMaterial = parsedData.multiMaterials[index];
|
|
var parsedMultiMaterial = parsedData.multiMaterials[index];
|
|
var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
@@ -47433,14 +47443,14 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Morph targets
|
|
// Morph targets
|
|
- if (parsedData.morphTargetManagers !== undefined) {
|
|
|
|
|
|
+ if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
for (var _i = 0, _a = parsedData.morphTargetManagers; _i < _a.length; _i++) {
|
|
for (var _i = 0, _a = parsedData.morphTargetManagers; _i < _a.length; _i++) {
|
|
var managerData = _a[_i];
|
|
var managerData = _a[_i];
|
|
var parsedManager = BABYLON.MorphTargetManager.Parse(managerData, scene);
|
|
var parsedManager = BABYLON.MorphTargetManager.Parse(managerData, scene);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Skeletons
|
|
// Skeletons
|
|
- if (parsedData.skeletons !== undefined) {
|
|
|
|
|
|
+ if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
var parsedSkeleton = parsedData.skeletons[index];
|
|
var parsedSkeleton = parsedData.skeletons[index];
|
|
var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
|
|
var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
|
|
@@ -47450,10 +47460,10 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Geometries
|
|
// Geometries
|
|
var geometries = parsedData.geometries;
|
|
var geometries = parsedData.geometries;
|
|
- if (geometries !== undefined) {
|
|
|
|
|
|
+ if (geometries !== undefined && geometries !== null) {
|
|
// Boxes
|
|
// Boxes
|
|
var boxes = geometries.boxes;
|
|
var boxes = geometries.boxes;
|
|
- if (boxes !== undefined) {
|
|
|
|
|
|
+ if (boxes !== undefined && boxes !== null) {
|
|
for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
var parsedBox = boxes[index];
|
|
var parsedBox = boxes[index];
|
|
BABYLON.Geometry.Primitives.Box.Parse(parsedBox, scene);
|
|
BABYLON.Geometry.Primitives.Box.Parse(parsedBox, scene);
|
|
@@ -47461,7 +47471,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Spheres
|
|
// Spheres
|
|
var spheres = geometries.spheres;
|
|
var spheres = geometries.spheres;
|
|
- if (spheres !== undefined) {
|
|
|
|
|
|
+ if (spheres !== undefined && spheres !== null) {
|
|
for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
var parsedSphere = spheres[index];
|
|
var parsedSphere = spheres[index];
|
|
BABYLON.Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
|
|
BABYLON.Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
|
|
@@ -47469,7 +47479,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Cylinders
|
|
// Cylinders
|
|
var cylinders = geometries.cylinders;
|
|
var cylinders = geometries.cylinders;
|
|
- if (cylinders !== undefined) {
|
|
|
|
|
|
+ if (cylinders !== undefined && cylinders !== null) {
|
|
for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
var parsedCylinder = cylinders[index];
|
|
var parsedCylinder = cylinders[index];
|
|
BABYLON.Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
|
|
BABYLON.Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
|
|
@@ -47477,7 +47487,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Toruses
|
|
// Toruses
|
|
var toruses = geometries.toruses;
|
|
var toruses = geometries.toruses;
|
|
- if (toruses !== undefined) {
|
|
|
|
|
|
+ if (toruses !== undefined && toruses !== null) {
|
|
for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
var parsedTorus = toruses[index];
|
|
var parsedTorus = toruses[index];
|
|
BABYLON.Geometry.Primitives.Torus.Parse(parsedTorus, scene);
|
|
BABYLON.Geometry.Primitives.Torus.Parse(parsedTorus, scene);
|
|
@@ -47485,7 +47495,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Grounds
|
|
// Grounds
|
|
var grounds = geometries.grounds;
|
|
var grounds = geometries.grounds;
|
|
- if (grounds !== undefined) {
|
|
|
|
|
|
+ if (grounds !== undefined && grounds !== null) {
|
|
for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
var parsedGround = grounds[index];
|
|
var parsedGround = grounds[index];
|
|
BABYLON.Geometry.Primitives.Ground.Parse(parsedGround, scene);
|
|
BABYLON.Geometry.Primitives.Ground.Parse(parsedGround, scene);
|
|
@@ -47493,7 +47503,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// Planes
|
|
// Planes
|
|
var planes = geometries.planes;
|
|
var planes = geometries.planes;
|
|
- if (planes !== undefined) {
|
|
|
|
|
|
+ if (planes !== undefined && planes !== null) {
|
|
for (index = 0, cache = planes.length; index < cache; index++) {
|
|
for (index = 0, cache = planes.length; index < cache; index++) {
|
|
var parsedPlane = planes[index];
|
|
var parsedPlane = planes[index];
|
|
BABYLON.Geometry.Primitives.Plane.Parse(parsedPlane, scene);
|
|
BABYLON.Geometry.Primitives.Plane.Parse(parsedPlane, scene);
|
|
@@ -47501,7 +47511,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// TorusKnots
|
|
// TorusKnots
|
|
var torusKnots = geometries.torusKnots;
|
|
var torusKnots = geometries.torusKnots;
|
|
- if (torusKnots !== undefined) {
|
|
|
|
|
|
+ if (torusKnots !== undefined && torusKnots !== null) {
|
|
for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
var parsedTorusKnot = torusKnots[index];
|
|
var parsedTorusKnot = torusKnots[index];
|
|
BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
|
|
BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
|
|
@@ -47509,7 +47519,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
// VertexData
|
|
// VertexData
|
|
var vertexData = geometries.vertexData;
|
|
var vertexData = geometries.vertexData;
|
|
- if (vertexData !== undefined) {
|
|
|
|
|
|
+ if (vertexData !== undefined && vertexData !== null) {
|
|
for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
var parsedVertexData = vertexData[index];
|
|
var parsedVertexData = vertexData[index];
|
|
BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
@@ -47517,7 +47527,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Meshes
|
|
// Meshes
|
|
- if (parsedData.meshes !== undefined) {
|
|
|
|
|
|
+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
|
|
for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
var parsedMesh = parsedData.meshes[index];
|
|
var parsedMesh = parsedData.meshes[index];
|
|
var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
@@ -47526,7 +47536,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Cameras
|
|
// Cameras
|
|
- if (parsedData.cameras !== undefined) {
|
|
|
|
|
|
+ if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
|
|
for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
var parsedCamera = parsedData.cameras[index];
|
|
var parsedCamera = parsedData.cameras[index];
|
|
var camera = BABYLON.Camera.Parse(parsedCamera, scene);
|
|
var camera = BABYLON.Camera.Parse(parsedCamera, scene);
|
|
@@ -47534,7 +47544,7 @@ var BABYLON;
|
|
log += "\n\t\t" + camera.toString(fullDetails);
|
|
log += "\n\t\t" + camera.toString(fullDetails);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- if (parsedData.activeCameraID !== undefined) {
|
|
|
|
|
|
+ if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
|
|
scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
}
|
|
}
|
|
// Browsing all the graph to connect the dots
|
|
// Browsing all the graph to connect the dots
|
|
@@ -47555,7 +47565,7 @@ var BABYLON;
|
|
// Sounds
|
|
// Sounds
|
|
var loadedSounds = [];
|
|
var loadedSounds = [];
|
|
var loadedSound;
|
|
var loadedSound;
|
|
- if (BABYLON.AudioEngine && parsedData.sounds !== undefined) {
|
|
|
|
|
|
+ if (BABYLON.AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
|
|
for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
var parsedSound = parsedData.sounds[index];
|
|
var parsedSound = parsedData.sounds[index];
|
|
if (BABYLON.Engine.audioEngine.canUseWebAudio) {
|
|
if (BABYLON.Engine.audioEngine.canUseWebAudio) {
|
|
@@ -47599,21 +47609,21 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Particles Systems
|
|
// Particles Systems
|
|
- if (parsedData.particleSystems !== undefined) {
|
|
|
|
|
|
+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
var parsedParticleSystem = parsedData.particleSystems[index];
|
|
var parsedParticleSystem = parsedData.particleSystems[index];
|
|
BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Lens flares
|
|
// Lens flares
|
|
- if (parsedData.lensFlareSystems !== undefined) {
|
|
|
|
|
|
+ if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
|
|
for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Shadows
|
|
// Shadows
|
|
- if (parsedData.shadowGenerators !== undefined) {
|
|
|
|
|
|
+ if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
|
|
for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
@@ -47644,7 +47654,7 @@ var BABYLON;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Actions (scene)
|
|
// Actions (scene)
|
|
- if (parsedData.actions !== undefined) {
|
|
|
|
|
|
+ if (parsedData.actions !== undefined && parsedData.actions !== null) {
|
|
BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
|
|
BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
|
|
}
|
|
}
|
|
// Finish
|
|
// Finish
|