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@@ -246,7 +246,7 @@ vec4 color = vec4(finalDiffuse + finalSpecular, alpha);
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// We first move from gamma to linear.
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#ifdef IMAGEPROCESSINGPOSTPROCESS
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color.rgb = toLinearSpace(color.rgb);
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-#elif IMAGEPROCESSING
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+#elif defined(IMAGEPROCESSING)
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color.rgb = toLinearSpace(color.rgb);
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color = applyImageProcessing(color);
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#endif
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