|
private static _createTextureAsync(runtime: IGLTFRuntime, texture: IGLTFTexture, texCoord: number, url: string, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void {
|
|
private static _createTextureAsync(runtime: IGLTFRuntime, texture: IGLTFTexture, texCoord: number, url: string, onSuccess: (babylonTexture: Texture) => void, onError: () => void): void {
|