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@@ -81,6 +81,7 @@ namespace Max2Babylon
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gltfMesh.index = gltf.MeshesList.Count;
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gltf.MeshesList.Add(gltfMesh);
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gltfMesh.idGroupInstance = babylonMesh.idGroupInstance;
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+ var weights = new List<float>();
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// --------------------------
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// ---- glTF primitives -----
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