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@@ -3377,7 +3377,7 @@
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let defaultFrameTime = 1000 / 60; // frame time in MS
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if (this._physicsEngine) {
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- defaultFrameTime = this._physicsEngine.getTimeStep() / 1000;
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+ defaultFrameTime = this._physicsEngine.getTimeStep() * 1000;
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}
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let stepsTaken = 0;
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@@ -3397,7 +3397,7 @@
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// Physics
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if (this._physicsEngine) {
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this.onBeforePhysicsObservable.notifyObservers(this);
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- this._physicsEngine._step(defaultFPS);
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+ this._physicsEngine._step(defaultFrameTime / 1000);
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this.onAfterPhysicsObservable.notifyObservers(this);
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}
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@@ -3411,9 +3411,9 @@
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stepsTaken++;
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deltaTime -= defaultFrameTime;
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- } while (deltaTime > 0 && stepsTaken < maxSubSteps);
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+ } while (deltaTime > 0 && stepsTaken < internalSteps);
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- this._timeAccumulator = deltaTime;
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+ this._timeAccumulator = deltaTime < 0 ? 0 : deltaTime;
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}
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else {
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