Pārlūkot izejas kodu

Update what's new

David Catuhe 7 gadi atpakaļ
vecāks
revīzija
dd6ba03c41
4 mainītis faili ar 34629 papildinājumiem un 34629 dzēšanām
  1. 18067 18067
      Playground/babylon.d.txt
  2. 1 1
      Tools/Gulp/package.json
  3. 16559 16559
      dist/preview release/babylon.d.ts
  4. 2 2
      dist/preview release/what's new.md

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 18067 - 18067
Playground/babylon.d.txt


+ 1 - 1
Tools/Gulp/package.json

@@ -19,7 +19,7 @@
         "del": "2.2.2",
         "es6-promise": "^4.2.4",
         "exports-loader": "^0.6.4",
-        "gulp": "^3.8.11",
+        "gulp": "^3.9.1",
         "gulp-changed-in-place": "2.0.3",
         "gulp-clean-ts-extends": "~0.1.1",
         "gulp-concat": "~2.5.2",

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 16559 - 16559
dist/preview release/babylon.d.ts


+ 2 - 2
dist/preview release/what's new.md

@@ -7,7 +7,8 @@
 - New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
 - Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
 - New GUI control: the [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
-- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale and bounding box ([TrevorDev](https://github.com/TrevorDev))
+- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale and bounding box. [Doc](http://doc.babylonjs.com/how_to/gizmo) ([TrevorDev](https://github.com/TrevorDev))
+- New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh. [Doc](http://doc.babylonjs.com/how_to/meshbehavior) ([TrevorDev](https://github.com/TrevorDev))
 - Particle system improvements ([Deltakosh](https://github.com/deltakosh))
   - Added a ParticleHelper class to create some pre-configured particle systems in a one-liner method style. [Doc](https://doc.babylonjs.com/How_To/ParticleHelper) ([Deltakosh](https://github.com/deltakosh)) / ([DevChris](https://github.com/yovanoc))
   - Improved CPU particles rendering performance (up to x2 on low end devices)
@@ -40,7 +41,6 @@
 - Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
 - UtilityLayer class to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
 - AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
-- New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh ([TrevorDev](https://github.com/TrevorDev))
 - New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
 - Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
 - AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))