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use bullet lits in what's new

Julien Barrois пре 6 година
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dd5f3284da
1 измењених фајлова са 3 додато и 1 уклоњено
  1. 3 1
      dist/preview release/what's new.md

+ 3 - 1
dist/preview release/what's new.md

@@ -16,7 +16,9 @@
 - Added utility function `Tools.BuildArray` for array initialisation ([barroij](https://github.com/barroij))
 - Introduced a new `IOfflineSupport` interface to hide IndexedDB ([Deltakosh](https://github.com/deltakosh))
 - `PBRMaterial` and `StandardMaterial` now use hot swapping feature for shaders. This means they can keep using a previous shader while a new one is being compiled ([Deltakosh](https://github.com/deltakosh))
-- Performance oriented changes (prevent avoidable matrix inversion or square root computation, enable a removal in O(1) from the `transformNodes`array of the Scene) ([barroij](https://github.com/barroij))
+- Performance oriented changes ([barroij](https://github.com/barroij))
+  - prevent avoidable matrix inversion or square root computation.
+  - enable a removal in O(1) from the `transformNodes`array of the Scene.
 
 ### glTF Loader