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@@ -16,7 +16,9 @@
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- Added utility function `Tools.BuildArray` for array initialisation ([barroij](https://github.com/barroij))
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- Introduced a new `IOfflineSupport` interface to hide IndexedDB ([Deltakosh](https://github.com/deltakosh))
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- `PBRMaterial` and `StandardMaterial` now use hot swapping feature for shaders. This means they can keep using a previous shader while a new one is being compiled ([Deltakosh](https://github.com/deltakosh))
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-- Performance oriented changes (prevent avoidable matrix inversion or square root computation, enable a removal in O(1) from the `transformNodes`array of the Scene) ([barroij](https://github.com/barroij))
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+- Performance oriented changes ([barroij](https://github.com/barroij))
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+ - prevent avoidable matrix inversion or square root computation.
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+ - enable a removal in O(1) from the `transformNodes`array of the Scene.
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### glTF Loader
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