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@@ -13,19 +13,6 @@ vec3 parallaxCorrectNormal( vec3 vertexPos, vec3 origVec, vec3 cubeSize, vec3 cu
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vec3 intersectPositionWS = vertexPos + origVec * distance;
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// Get corrected vector
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return intersectPositionWS - cubePos;
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- // vec3 nDir = normalize(v);
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- // vec3 rbmax = ( 0.5 * ( cubeSize - cubePos ) - pos) / nDir;
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- // vec3 rbmin = (- 0.5 * ( cubeSize - cubePos ) - pos) / nDir;
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-
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- // vec3 rbminmax;
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- // rbminmax.x = (nDir.x > 0.) ? rbmax.x : rbmin.x;
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- // rbminmax.y = (nDir.y > 0.) ? rbmax.y : rbmin.y;
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- // rbminmax.z = (nDir.z > 0.) ? rbmax.z : rbmin.z;
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-
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- // float correction = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
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- // vec3 boxIntersection = pos + nDir * correction;
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-
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- // return boxIntersection - cubePos;
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}
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#endif
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