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@@ -46,7 +46,7 @@ void main(void) {
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#include<lightFragment>[0..1]
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#include<lightFragment>[0..1]
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// Composition
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// Composition
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- vec4 color = vec4(0., 0., 0., 1.0 - clamp(shadow, 0., 1.) * alpha);
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+ vec4 color = vec4(0., 0., 0., (1.0 - clamp(shadow, 0., 1.)) * alpha);
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#include<fogFragment>
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#include<fogFragment>
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