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@@ -217,7 +217,7 @@ module BABYLON {
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if(this._moving && this.moveAttached){
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// Slowly move mesh to avoid jitter
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targetPosition.subtractToRef((<Mesh>this._attachedNode).absolutePosition, this._tmpVector);
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- this._tmpVector.scaleInPlace(0.2);
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+ this._tmpVector.scaleInPlace(this.dragDeltaRatio);
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(<Mesh>this._attachedNode).getAbsolutePosition().addToRef(this._tmpVector, this._tmpVector);
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(<Mesh>this._attachedNode).setAbsolutePosition(this._tmpVector);
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}
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