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@@ -91,7 +91,7 @@
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- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
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- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
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- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
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- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
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- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
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- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
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-- Fixed a bug when calling load on an empty assets manager - [#3739](https://github.com/BabylonJS/Babylon.js/issues/3739). ([RaananW](https://github.com/RaananW))
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+- Fixed a bug when calling load on an empty assets manager - [#3739](https://github.com/BabylonJS/Babylon.js/issues/3739) ([RaananW](https://github.com/RaananW))
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- Enabling teleportation in the vr helper class caused a redundant post process to be added ([trevordev](https://github.com/trevordev))
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- Enabling teleportation in the vr helper class caused a redundant post process to be added ([trevordev](https://github.com/trevordev))
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- (Viewer) Fixed a bug where loading another mesh positioned it incorrectly ([RaananW](https://github.com/RaananW))
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- (Viewer) Fixed a bug where loading another mesh positioned it incorrectly ([RaananW](https://github.com/RaananW))
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- Scale vr controllers by deviceScale when it is set in VRExperienceHelper ([trevordev](https://github.com/trevordev))
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- Scale vr controllers by deviceScale when it is set in VRExperienceHelper ([trevordev](https://github.com/trevordev))
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