|
@@ -36,17 +36,17 @@ var Test = (function () {
|
|
|
var scene = new BABYLON.Scene(this.engine);
|
|
|
var canvas = scene.getEngine().getRenderingCanvas();
|
|
|
|
|
|
- var camera = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 2, -2), scene);
|
|
|
|
|
|
- var camera2 = new BABYLON.ArcRotateCamera("Camera2", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera2 = new BABYLON.ArcRotateCamera("Camera2", 0, 0, 5, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
|
|
|
- var camera3 = new BABYLON.ArcRotateCamera("Camera3", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera3 = new BABYLON.ArcRotateCamera("Camera3", 0, 0, 10, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
|
|
|
- var camera4 = new BABYLON.ArcRotateCamera("Camera4", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera4 = new BABYLON.ArcRotateCamera("Camera4", 0, 0, 15, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
|
|
|
- var camera5 = new BABYLON.ArcRotateCamera("Camera5", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera5 = new BABYLON.ArcRotateCamera("Camera5", 0, 0, 20, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
|
|
|
- var camera6 = new BABYLON.ArcRotateCamera("Camera6", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
+ var camera6 = new BABYLON.ArcRotateCamera("Camera6", 0, 0, 25, new BABYLON.Vector3(0, 0, 0), scene);
|
|
|
|
|
|
scene.activeCamera = camera2;
|
|
|
|