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Corrected documentation

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Modificáronse 2 ficheiros con 0 adicións e 2 borrados
  1. 0 1
      dist/preview release/what's new.md
  2. 0 1
      src/Meshes/subMesh.ts

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dist/preview release/what's new.md

@@ -128,7 +128,6 @@
 - Added support of image processing for `WaterMaterial` ([julien-moreau](https://github.com/julien-moreau))
 - Added support of image processing for `WaterMaterial` ([julien-moreau](https://github.com/julien-moreau))
 - Added `pbrBRDFConfiguration.useSpecularGlossinessInputEnergyConservation` to allow Specular-Workflow energy conservation to be turned off ([ColorDigital-PS](https://github.com/ColorDigital-PS)).
 - Added `pbrBRDFConfiguration.useSpecularGlossinessInputEnergyConservation` to allow Specular-Workflow energy conservation to be turned off ([ColorDigital-PS](https://github.com/ColorDigital-PS)).
 - Added `depthFunction` new property to `Material` base class ([Popov72](https://github.com/Popov72))
 - Added `depthFunction` new property to `Material` base class ([Popov72](https://github.com/Popov72))
-- Added support for the `freeze` / `unfreeze` functions in `ShaderMaterial` ([Popov72](https://github.com/Popov72))
 
 
 ### ScreenshotTools
 ### ScreenshotTools
 
 

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src/Meshes/subMesh.ts

@@ -37,7 +37,6 @@ export class BaseSubMesh {
 
 
     /**
     /**
      * Sets material defines used by the effect associated to the sub mesh
      * Sets material defines used by the effect associated to the sub mesh
-     * @param defines defines the set of defines used to compile the effect
      */
      */
     public set materialDefines(defines: Nullable<MaterialDefines>) {
     public set materialDefines(defines: Nullable<MaterialDefines>) {
         this._materialDefines = defines;
         this._materialDefines = defines;