Jelajahi Sumber

doc API comments

jbousquie 8 tahun lalu
induk
melakukan
da8121b64c
2 mengubah file dengan 868 tambahan dan 369 penghapusan
  1. 1 0
      dist/preview release/what's new.md
  2. 867 369
      src/Math/babylon.math.ts

+ 1 - 0
dist/preview release/what's new.md

@@ -17,6 +17,7 @@
 - New RayHelper class for easily viewing and attaching a ray to a mesh.  [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
 - `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
 - Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
+- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))  
 - `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
 - GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))  
 - `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))   

File diff ditekan karena terlalu besar
+ 867 - 369
src/Math/babylon.math.ts