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@@ -17,6 +17,7 @@
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- New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
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- New RayHelper class for easily viewing and attaching a ray to a mesh. [Demo](http://www.babylonjs-playground.com/#ZHDBJ#34) - ([abow](https://github.com/abow))
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- `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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- `Mesh.applyDisplacementMap` now accepts uvScale and uvOffset parameter ([deltakosh](https://github.com/deltakosh))
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- Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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- Added addChild, removeChild, setParent to AbstractMesh ([abow](https://github.com/abow))
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+- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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- `Effect.getVertexShaderSource()` and `Effect.getFragmentShaderSource()` now returns the effective shader code (including evaluation of #define) ([deltakosh](https://github.com/deltakosh))
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- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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- GroundMesh : `getHeightAtCoordinates()`, `getNormalAtCoordinates()` and `getNormalAtCoordinatesToRef()` can now work with rotated grounds ([jerome](https://github.com/jbousquie))
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- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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- `GroundMesh`, `facetData` and `SolidParticleSystem` improvement in normal computations ([jerome](https://github.com/jbousquie))
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