Fix exception in shader material
@@ -234,9 +234,7 @@
}
// Bones
- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
- }
+ MaterialHelper.BindBonesParameters(mesh, this._effect);
var name: string;
// Texture